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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jul 2005
Posts: 103
Downloads: 0
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For that OLC GUI's attack disk is missing some dials though isn't it? It isn't as complete as the U-Jagd tools one, from what I can see, right?
I thought already about modding those in, but OLC's mod is pretty complicated if you haven't edited anything in menu.ini for a while :P |
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#2 | |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
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#3 |
Eternal Patrol
![]() Join Date: Apr 2007
Posts: 14
Downloads: 0
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Thanks a lot klh. I searched the forum for "attack disc" and didn't come up with detailed instructions. I totally missed Hitman's wheel. Until OLC's GUI mod, I've almost exclusively used the Wazoo's Fast 90 method.
I downloaded your handbook and it is EXCELLENT. Thanks very much for writing it. I think I understand things much better now. It was a bit of a struggle for me to learn how to use the disc because the video tutorial for this part was very quick for someone who has never used a disc before. But, the effect was well worth it. Last night, I started a new career and stalked a large convoy of 1 Medium Cargo, 5 Granville Freighters plus a host of smaller ships. Upon inial target sighting, I collected range and AOB data. Then using the attack disc, I figured out the true coure of the convoy. It was 3:30 AM and I got out of visual range and then flanked the convoy. Once I managed to flank the convoy, I snuck into the middle of the convoy at a perpendicular course to the convoy to pick on the juciest target (1 Medium Cargo). Seeing that Medium Cargo go up in flames made my day ![]() I find that using the disc (in conjuction with OLC's AOB finder) allows me to do "higher level" thinking because I can now consider things like convoy escorts and ways to sneak in and target priority much better since I don't have to struggle and fumble so much with plotting and marking.
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U-49 Kiel SH3 - Patch 1.4 GWX 2.0 SH3 Commander 3.0 High Resolution Mod OLC GUI OLC Environment + Wavetextures |
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