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#1 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
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Wouldn't a modification of the 1.5 Strategic Abilities to call a Submarine Tender work?
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#2 |
Lucky Jack
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This has been looked at over and over. There is no recourse other that starting a save or starting a new game. The sub tender only give fuels and torps. No repair as far as I remember.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 | |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
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Menu Maker is found here: http://www.subsim.com/radioroom/showthread.php?t=131625 Wonderfull tool for anyone who plays SH4
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#4 |
Lucky Jack
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Like I said, it has been looked into quite a bit without any viable results. I do not know what to tell you. I think as far back as SH3 it was looked at.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 | |
Swabbie
![]() Join Date: Jan 2008
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Isn't 1.5 the expansion pack? I don't have that yet if it is. Since I don't have that I am not familiar with its upgrades/addons. Thanks
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#6 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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1.5 (The Expansion) has a feature that allows you to call patrolling Ships/Task Forces/Scout Planes to assist you in a certain radius of their Patrol zone, I was wondering if it was possible to mod it so you could a Submarine Tender to assist you (I can't really remember if those only rearm/refuel you or also repair you...)
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Current Eastern Front status: Probable Victory |
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