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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
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Keep your save game, give us time. SH3's been out 3 years. hehe, who knows what we'll have when SH4 has been out that long.
![]() Seriously, I like the sound of this . . .hmmm . . . How about this as an idea. The "mod" for this could be, an outside program that randomly determines what happens, whether your get towed home, rescued by an allied ship, or captured by the Japanese. This program would then edit the save game you pointed it at to either "kill you" if you were captured, retire you if you were court marshalled (dramatic failure), or relocate your vessel within 25 miles of the nearest port (or your home base, if that was all that could be read from the save file). We've got some tallented programers in this group. I think we could pull this off. At least after seeing some of the programs they've written, like SH3 Commander, and the SH4 Menu Maker. So who's up for it?
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#2 | |
Swabbie
![]() Join Date: Jan 2008
Location: Belleville, IL
Posts: 10
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I thought about something along those exact lines. I think with some ingenuity you could actually do it internally. I was wondering if you could point me too or tell me more about the menu mod for SH4. What's it about--just eye candy? Also, how hard is it to mod SH4? There are some ideas I have. Thanks.
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#3 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
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Wouldn't a modification of the 1.5 Strategic Abilities to call a Submarine Tender work?
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Current Eastern Front status: Probable Victory |
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#4 |
Lucky Jack
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This has been looked at over and over. There is no recourse other that starting a save or starting a new game. The sub tender only give fuels and torps. No repair as far as I remember.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 | |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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![]() Quote:
Menu Maker is found here: http://www.subsim.com/radioroom/showthread.php?t=131625 Wonderfull tool for anyone who plays SH4
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#6 |
Lucky Jack
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Like I said, it has been looked into quite a bit without any viable results. I do not know what to tell you. I think as far back as SH3 it was looked at.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 | |
Swabbie
![]() Join Date: Jan 2008
Location: Belleville, IL
Posts: 10
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Isn't 1.5 the expansion pack? I don't have that yet if it is. Since I don't have that I am not familiar with its upgrades/addons. Thanks
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#8 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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1.5 (The Expansion) has a feature that allows you to call patrolling Ships/Task Forces/Scout Planes to assist you in a certain radius of their Patrol zone, I was wondering if it was possible to mod it so you could a Submarine Tender to assist you (I can't really remember if those only rearm/refuel you or also repair you...)
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Current Eastern Front status: Probable Victory |
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