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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Let's Sink Sumptin' !
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Yeah...that probably is good advice. When playing a U-Boat based in Penang I got a mission to deliver supplies to Manila. Manila? Is there a German embassy or consulate there short on sauerkraut? I just dunno....
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![]() ![]() --Mobilis in Mobili-- |
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#2 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
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Thanks for the pictures AVGWarhawk. The new look of the menus is definitely an improvement.
![]() Though when you said "new textures for the fleetboats" I thought you meant new skins for the actual subs, lol. |
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#3 |
Medic
![]() Join Date: May 2007
Location: Telluride, Colorado
Posts: 162
Downloads: 13
Uploads: 0
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I'd also recommend the add-on for the "crew abilities" that can be purchased or earned. Although a little "gamey," as an old RPG fan, the new abilities add a nice element. For example, you may be able to add an officer to your boat that enhances its dive time, or loads torpedoes faster, etc... A small addition, but a very good one in my mind. And, like others have said, your purchase will send a clear message to developers of sims like these
![]() Cheers, Howler ![]() p.s. also there are whole new limitations on how you can crew your boat. Limits on how many officers, and the pool from which to choose from is far smaller...adds to the realism... |
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#4 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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