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Old 03-20-08, 09:54 AM   #11
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Rubini
(Interesting is also how, in the RL pics, the uboats are much more "into the water" than we have on Sh3/GWX. This is another thing that annoys me.)
I also think thats true. Why dont you do a fix for that together with the waterspill mod? Its pretty easy to fix that, in the uboat.sim files, draught surfaced. Although I was some time ago playing around with that and noticed that the more increase in draught, the more speed you lose. And if you lift whe uboat out of water, lets say, only 1,5 meters into water, you gain a lot of speed. So by doing that you might mess around with a lot of other unwanted stuff.
I played with this yesterday too. Using GWX uboat files I noticed that the best result was with draught=0 (at least for the type IXd2). With this setting Sh3 reads the draught from the 3D object itself. And, yes it losses speed and also range. So if we play with this will be necessary to play with the fuel and speed definitions . Isn't a bi problem but needs research again (I don't recall exactly what is the correct velocity for each uboat, range , etc)
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Last edited by Rubini; 03-20-08 at 10:08 AM.
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