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Old 03-20-08, 07:34 AM   #1
Rubini
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OK! Thanks!

I really need to know from where the water drain from a uboat. Someone havy some Rela Life WWII era pics to share with this effect?

Before stop the work and go to sleep I found all the controllers for the position (any place on the uboat), color, intensity, frequency, etc (well don't differ much from any particle/materials controls), so I guess that will be possible to adjust it to ahve even a better effect than in stock SH4.

@ Phillip_Thomsen: yes , the most worst visual effect is really the water seeming to spills over pressure sometimes. This is a bad effect ported directly from stock SH4. I will play with the settings to see if I found something more discrete and with more natural look. This is as I like it too and will follow this idea as first objective to acquire with the mod: a more natural look possible. Abraços, amigo!
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Old 03-20-08, 08:09 AM   #2
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@Rubini. Hi Rubini. IIRC from some other posts a while ago, you're using a big widescreen monitor these days, and I notice from your screenshots looking at your dials that you don't seem to have stretch. Since I have some stretch, altho not a big deal, out of curiosity are you running the game windowed or with black bars on both sides or have you found some solution to stretch?

Tks. Don't mean to take thread OT btw but am curious.
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Old 03-20-08, 08:10 AM   #3
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Is it reall possible? Woow!
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Old 03-20-08, 08:46 AM   #4
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Quote:
Originally Posted by kakemann
Is it reall possible? Woow!
Yes!
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Old 03-20-08, 08:45 AM   #5
Rubini
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Quote:
Originally Posted by bert8for3
@Rubini. Hi Rubini. IIRC from some other posts a while ago, you're using a big widescreen monitor these days, and I notice from your screenshots looking at your dials that you don't seem to have stretch. Since I have some stretch, altho not a big deal, out of curiosity are you running the game windowed or with black bars on both sides or have you found some solution to stretch?

Tks. Don't mean to take thread OT btw but am curious.
Hi bert,

Yes, I have a big 26"LCD wide but SH3 I play in normal 4:3. I tried some time ago to adjust the FOVs do meet widescreen but without success, than I go back to normal 4:3.
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Old 03-20-08, 08:52 AM   #6
bert8for3
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Quote:
Originally Posted by Rubini
Yes, I have a big 26"LCD wide but SH3 I play in normal 4:3. I tried some time ago to adjust the FOVs do meet widescreen but without success, than I go back to normal 4:3.
... I can imagine that with that size of screen going back to 4:3 aspect still gives you a huge game display. Tks, and signing off on this subject so as not to take thread OT.
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Old 03-20-08, 08:23 AM   #7
bert8for3
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Quote:
Originally Posted by Rubini
OK! Thanks!
...
I really need to know from where the water drain from a uboat. Someone havy some Rela Life WWII era pics to share with this effect?
...
A couple of pics here ... http://www.uboataces.com/history-gallery3.shtml and esp first photo on page 4 of the gallery. Haven't looked at all the pages. But your own effects look great anyway.

Last edited by bert8for3; 03-20-08 at 08:42 AM.
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Old 03-20-08, 08:34 AM   #8
CB..
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either way realistic or not...(there has to be a way to utilise the addition appropiately)...it's very very nicely done!
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Old 03-20-08, 08:54 AM   #9
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Quote:
Originally Posted by bert8for3
Quote:
Originally Posted by Rubini
OK! Thanks!
...
I really need to know from where the water drain from a uboat. Someone havy some Rela Life WWII era pics to share with this effect?
...
A couple of pics here ... http://www.uboataces.com/history-gallery3.shtml and esp first photo on page 4 of the gallery. Haven't looked at all the pages. But your own effects look great anyway.
yes, this one.


Seems that the water "leak" from the lateral vents from all the uboat body. (Interesting is also how, in the RL pics, the uboats are much more "into the water" than we have on Sh3/GWX. This is another thing that annoys me.)

I will try to adjust all the water stream to start from the lateral vents...anyway in the end the final effect will be more or less how we have it now on Sh4, with some tweaks here and there.
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Last edited by Rubini; 03-20-08 at 09:20 AM.
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Old 03-20-08, 09:05 AM   #10
Kaleu. Jochen Mohr
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looking verry good, cant wait to try it
and i say again, SH3 is getting closer to the real thing
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Old 03-20-08, 09:44 AM   #11
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Quote:
Originally Posted by Rubini
(Interesting is also how, in the RL pics, the uboats are much more "into the water" than we have on Sh3/GWX. This is another thing that annoys me.)
I also think thats true. Why dont you do a fix for that together with the waterspill mod? Its pretty easy to fix that, in the uboat.sim files, draught surfaced. Although I was some time ago playing around with that and noticed that the more increase in draught, the more speed you lose. And if you lift whe uboat out of water, lets say, only 1,5 meters into water, you gain a lot of speed. So by doing that you might mess around with a lot of other unwanted stuff.
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Old 03-20-08, 09:54 AM   #12
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Rubini
(Interesting is also how, in the RL pics, the uboats are much more "into the water" than we have on Sh3/GWX. This is another thing that annoys me.)
I also think thats true. Why dont you do a fix for that together with the waterspill mod? Its pretty easy to fix that, in the uboat.sim files, draught surfaced. Although I was some time ago playing around with that and noticed that the more increase in draught, the more speed you lose. And if you lift whe uboat out of water, lets say, only 1,5 meters into water, you gain a lot of speed. So by doing that you might mess around with a lot of other unwanted stuff.
I played with this yesterday too. Using GWX uboat files I noticed that the best result was with draught=0 (at least for the type IXd2). With this setting Sh3 reads the draught from the 3D object itself. And, yes it losses speed and also range. So if we play with this will be necessary to play with the fuel and speed definitions . Isn't a bi problem but needs research again (I don't recall exactly what is the correct velocity for each uboat, range , etc)
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Last edited by Rubini; 03-20-08 at 10:08 AM.
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Old 03-20-08, 11:10 AM   #13
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might it be possible to reduce the surfaced drag coeffecient to match the normal surfaced speed range stats?..i seem to remember there being an entry for surfaced drag somewhere?:hmm:
come to think of it if there is then this should help with the AI uboat speed problem. when attached to a convoy?

could this also be used to set the boat to decks awash ?
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Old 03-20-08, 11:31 AM   #14
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never even thought of that!!!!!

this just keeps getting better and better
hope its possible and not too tricky for you mate
good luck
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Old 03-20-08, 12:45 PM   #15
Sailor Steve
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Quote:
Originally Posted by Rubini
Seems that the water "leak" from the lateral vents from all the uboat body. (Interesting is also how, in the RL pics, the uboats are much more "into the water" than we have on Sh3/GWX. This is another thing that annoys me.)

I will try to adjust all the water stream to start from the lateral vents...anyway in the end the final effect will be more or less how we have it now on Sh4, with some tweaks here and there.
One thing to remember (and this applies to all WW2-era submarines) is that the outer hull is designed to cut through the water on the surface, and is independent of the inner, or 'pressure' hull. The outer hull is open to the sea, and the vent holes are all just that--holes. Water will fill the space between the inner and outer hulls, and went the boat rises the water will 'stream' from every hole that has been underwater.

Also, if you're going to play with the different parameters to change draft/speed/range, might you also look into acceleration? It has long been a problem that all ships in the game, including u-boats, accelerate far too quickly.
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