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Old 03-16-08, 01:41 PM   #1
aanker
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I don't have a clue either but I keep 2 - 3 slots in DC empty for sorting the entire crew later. Once on patrol I sort the entire crew by their abilities at each station keeping the lowest in DC (with the highest of those with 'high' leadership to run the team). Then I just leave them alone.... lol

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Old 03-16-08, 05:03 PM   #2
Torvald Von Mansee
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Gah!! It just seems to me that the handbook could have added a cumulative total of like FOUR paragraphs that couild have explained the entire game (not just DC) a LOT better!!! I mean, after all the work of writing the code for the game and KNOWING how everything works, why is the handbook such an afterthought? I just feels like the project got a little rushed to market.
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Old 03-16-08, 05:26 PM   #3
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I think with the DC team, what matters isn't so much the individual collection of the crew in there, but the overall efficiency of the team. I'd put an officer with high leadership and mechanical skill in charge of the compartment, and fill up the rest with sailors who have a decent amount of mechanical skill. Usually that ends up with a full efficiency bar - and that's what you need.
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Old 03-16-08, 05:32 PM   #4
Torplexed
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Quote:
Originally Posted by Torvald Von Mansee
Gah!! It just seems to me that the handbook could have added a cumulative total of like FOUR paragraphs that couild have explained the entire game (not just DC) a LOT better!!! I mean, after all the work of writing the code for the game and KNOWING how everything works, why is the handbook such an afterthought?
It's the cost of printing that probably drives it. Which is why a lot of games ship nowdays with only a .PDF file instead of a printed manual. Sad. Still, if the .PDF file was comprehensive I'd take it over an inadequate manual.
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