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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Apr 2006
Location: CA4528
Posts: 1,693
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How do you like to mix it up? Who do you like leading the team?
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"You may not be interested in war, but war is interested in you" - Leon Trotsky |
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#2 |
Fleet Admiral
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That is a good question that I would also like to know about.
I do know that like most things SH4 does things differently from SH3. Perhaps it is explained in the well written and exaustive SH4 game manual? Uh no. ![]() Is it a good idea to have a crew of trained specialists dedicated for DC? Or is it better to have your trained people manning the station and manually swap them out during damage repair?
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#3 | |
Sea Lord
![]() Join Date: Apr 2006
Location: CA4528
Posts: 1,693
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I'm somewhat confused about what I should be doing. Should I put an officer in command who has, say, innate Mechanical and trained for Command? Or innate Command, trained for Engines? Something else? I supposed that the innate abilities of the enlisted men making up the rest of the team should be split between Electrical and Mechanical, but I wonder if they should have a mix of ratings as you don't know WHAT they'll repair, but I also wonder if that's at all relevant!!!
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"You may not be interested in war, but war is interested in you" - Leon Trotsky Last edited by Torvald Von Mansee; 03-16-08 at 08:38 AM. |
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#4 |
Navy Seal
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I've always believed in recruiting a full raw (free) DC crew at the beginning of my career and letting them accumulate experience based on the misfortunes we encounter. I staff every position on the submarine, leaving no blanks. Yes, this means that my gun crew gets injured during depth charge attacks, a bug that I don't know if 1.5 fixed.
Hey, you asked!:rotfl:There must be a better way but I just have no interest in efficient crew management. That's what my exec and chief of the boat are for.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 |
Pacific Thunder
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I don't have a clue either but I keep 2 - 3 slots in DC empty for sorting the entire crew later. Once on patrol I sort the entire crew by their abilities at each station keeping the lowest in DC (with the highest of those with 'high' leadership to run the team). Then I just leave them alone.... lol
Happy Hunting! Art |
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#6 |
Sea Lord
![]() Join Date: Apr 2006
Location: CA4528
Posts: 1,693
Downloads: 3
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Gah!! It just seems to me that the handbook could have added a cumulative total of like FOUR paragraphs that couild have explained the entire game (not just DC) a LOT better!!! I mean, after all the work of writing the code for the game and KNOWING how everything works, why is the handbook such an afterthought? I just feels like the project got a little rushed to market.
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"You may not be interested in war, but war is interested in you" - Leon Trotsky |
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