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Old 03-15-08, 06:40 AM   #1
capt_frank
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Quote:
Originally Posted by Poul

Capt frank:

What did you want to hear in Sh4 additionally? I will make attempt do it. But I think that will be needed specialist of software Sh4, what to include it in a game.
It's not that I want to hear anything more, it's that I don't hear some sounds in the "speech" file unless I switch out the helmsman from one that doesn't say a particular order to one that does.

Then again, it could be my soundcard!

Anyway, I really am enjoying your MOD, it really does add tremendously to the game!

Thanks!
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Old 03-15-08, 07:27 AM   #2
limkol
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Is anone having problems with filefront today? Have tried to D/L Pouls sound mod but just can't go to filefronts site. Normally I have no problem.
Looking forward to hearing this mod. I remember Pouls SH3 mod and it was good.
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Old 03-16-08, 02:00 AM   #3
Poul
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andycaccia:

OK, I agree with your ideas. But in our time we already can not know as engines of submarines sounded then. We can only suppose. I supposed that it would sound approximately so. It is possible to build other virtual sound models. It is possible to take necessary sounds (which are anymore liked) from other mods. Here on a forum it is placed much remarkable sound mods.

Thank you for ideas!

capt frank:

Yes. It can be problem with soundcard. But it is possible to make attempt influence a 3d sound. I am glad that this mod brought you pleasure.

Limkol:

If a problem will not be decided - say about it to me. I will load this mod on other address.
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Old 03-16-08, 04:23 AM   #4
Fish40
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This thread may help clear up the delemma over the engine sound:http://www.subsim.com/radioroom/show...l+engine+sound

I used this in the past, and it sounded great.
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Old 03-16-08, 04:51 AM   #5
thyro
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@Poul

Many thanks you mod is simply superb!

Just two small notes...
On torpedo stricking a boad there is a repetition of the cheer, the second cheer could be removed in my opinion because not all floating bathtubes go down on 1st torp

Other is running for silence
The "engines to two thirds" is missleading, most of the times I run to silence with engines off

Anyway the sound environment is great with your mod. Cheers
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Old 03-16-08, 09:35 AM   #6
Poul
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Quote:
Originally Posted by thyro
@Poul

Many thanks you mod is simply superb!

Just two small notes...
On torpedo stricking a boad there is a repetition of the cheer, the second cheer could be removed in my opinion because not all floating bathtubes go down on 1st torp

Other is running for silence
The "engines to two thirds" is missleading, most of the times I run to silence with engines off

Anyway the sound environment is great with your mod. Cheers
Thanks.
Yes, this problem exists. These reiterations are set by Sh4 software. I do not know why it was done. In my file applauses sound 1 time.

Fish40
Thanks for coordinates.
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Old 03-16-08, 10:53 AM   #7
AlmightyTallest
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Many thanks for this sound mod Poul, I use your mod coupled with the Das Boot Music mod and it makes for a really action packed mission! A few of my friends who don't usually like subsims actually took notice and wanted to play when I showed them my setup with this sim. Great Job
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Old 03-16-08, 02:39 PM   #8
Vlad34
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I am using a terrific ambient_ interior sound mod and for the life of me I cannot find out who made the thing. I downloaded this originally for my SH3 but when I heard there was no sounds that made me feel like I was surrounded by a living, working crew I decided to use this. Though it was created for a german sub crew you really can't tell. If someone would like I will upload it here but please be reminded I did NOT create this nor am I claiming to have, I am simply sharing this file with the community. Cheers all!!
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Old 03-16-08, 02:33 PM   #9
Doolittle81
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How does this MOD work with the latest ROW Sound Effect v_9 and ROW Sounds + RSRDC III Sh.sdl Add-on?
Should this MOD be enabled after those ROW Sound MODS for the 1.5 version of SH4 when one wants to sail as the U-Boat?

How does this MOD relate to the Spaxs German Speech MOD? Does one choose one or the other? Does one overwrite the other?

Should the ROW Mods be disabled and this MOD enabled each time one wants to sail the U-Boat?

I downloaded and it doesn't seem JSGME ready... it has sub-folders, separately named with their own data folders...
There is a 'Poul-Sound for SH4' folder, a 'Return for Creaks and Man the deck(flak) gun' folder (with data folder in it), 'Return for Man the deck and flak gun', etc. Just dropping the main folder "Poul etc" into the MODS folder wouldn't seem to work. help?

Could someone explain how to install/enable these sound/speech MODS? It's pretty confusing to me...sorry.

Last edited by Doolittle81; 03-16-08 at 02:46 PM.
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Old 03-18-08, 06:06 AM   #10
Poul
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Quote:
Originally Posted by Doolittle81
How does this MOD work with the latest ROW Sound Effect v_9 and ROW Sounds + RSRDC III Sh.sdl Add-on?
Should this MOD be enabled after those ROW Sound MODS for the 1.5 version of SH4 when one wants to sail as the U-Boat?

How does this MOD relate to the Spaxs German Speech MOD? Does one choose one or the other? Does one overwrite the other?

Should the ROW Mods be disabled and this MOD enabled each time one wants to sail the U-Boat?

I downloaded and it doesn't seem JSGME ready... it has sub-folders, separately named with their own data folders...
There is a 'Poul-Sound for SH4' folder, a 'Return for Creaks and Man the deck(flak) gun' folder (with data folder in it), 'Return for Man the deck and flak gun', etc. Just dropping the main folder "Poul etc" into the MODS folder wouldn't seem to work. help?

Could someone explain how to install/enable these sound/speech MODS? It's pretty confusing to me...sorry.
Files are written in Read. me (for the format of WAVE) this mod will replace the files of ROW Sounds+RSRDC III.

Files are written in Read. me (folder of Speech) this mod will replace analogical files in other mod.
For the German submarines - these reports will be in English language.

Forget about a folder "Return for Creaks and Man the deck(flak) gun". Main folder - "Poul-Sound for SH4". Use it for JSGME.

I hope that able to give help you (if did not tangle a question quite again).
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Old 03-16-08, 09:49 PM   #11
LukeFF
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Quote:
Originally Posted by Poul
andycaccia:

OK, I agree with your ideas. But in our time we already can not know as engines of submarines sounded then. We can only suppose. I supposed that it would sound approximately so. It is possible to build other virtual sound models. It is possible to take necessary sounds (which are anymore liked) from other mods. Here on a forum it is placed much remarkable sound mods.
Not if you know where to look. I have very good audio recordings of U-boat diesel engines running that were recorded from the bridge, not to mention other internal sounds.
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Old 03-18-08, 06:16 AM   #12
Poul
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Quote:
Originally Posted by LukeFF
Not if you know where to look. I have very good audio recordings of U-boat diesel engines running that were recorded from the bridge, not to mention other internal sounds.
It very interestingly! I would very like to hear it! I will be very beholden for a help.

Thanks.
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Old 03-18-08, 04:03 PM   #13
LukeFF
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Quote:
Originally Posted by Poul
It very interestingly! I would very like to hear it! I will be very beholden for a help.

Thanks.
Give me some time, and I will upload them for you.
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Old 03-19-08, 02:57 AM   #14
LukeFF
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Poul, you have a new PM.
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Old 03-27-08, 12:27 PM   #15
kakemann
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Thanks for your work!
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