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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
Uploads: 0
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Then again, it could be my soundcard! Anyway, I really am enjoying your MOD, it really does add tremendously to the game! Thanks! |
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#2 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Is anone having problems with filefront today? Have tried to D/L Pouls sound mod but just can't go to filefronts site. Normally I have no problem.
Looking forward to hearing this mod. I remember Pouls SH3 mod and it was good. |
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#3 |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
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andycaccia:
OK, I agree with your ideas. But in our time we already can not know as engines of submarines sounded then. We can only suppose. I supposed that it would sound approximately so. It is possible to build other virtual sound models. It is possible to take necessary sounds (which are anymore liked) from other mods. Here on a forum it is placed much remarkable sound mods. Thank you for ideas! capt frank: Yes. It can be problem with soundcard. But it is possible to make attempt influence a 3d sound. I am glad that this mod brought you pleasure. Limkol: If a problem will not be decided - say about it to me. I will load this mod on other address. |
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#4 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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This thread may help clear up the delemma over the engine sound:http://www.subsim.com/radioroom/show...l+engine+sound
I used this in the past, and it sounded great. |
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#5 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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@Poul
Many thanks you mod is simply superb! Just two small notes... On torpedo stricking a boad there is a repetition of the cheer, the second cheer could be removed in my opinion because not all floating bathtubes go down on 1st torp ![]() Other is running for silence The "engines to two thirds" is missleading, most of the times I run to silence with engines off ![]() Anyway the sound environment is great with your mod. Cheers |
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#6 | |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
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Yes, this problem exists. These reiterations are set by Sh4 software. I do not know why it was done. In my file applauses sound 1 time. Fish40 Thanks for coordinates. |
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#7 |
Machinist's Mate
![]() Join Date: Jan 2008
Posts: 126
Downloads: 14
Uploads: 0
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Many thanks for this sound mod Poul, I use your mod coupled with the Das Boot Music mod and it makes for a really action packed mission! A few of my friends who don't usually like subsims actually took notice and wanted to play when I showed them my setup with this sim. Great Job
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#8 |
Mate
![]() Join Date: Oct 2005
Location: Washington State
Posts: 59
Downloads: 85
Uploads: 0
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I am using a terrific ambient_ interior sound mod and for the life of me I cannot find out who made the thing. I downloaded this originally for my SH3 but when I heard there was no sounds that made me feel like I was surrounded by a living, working crew I decided to use this. Though it was created for a german sub crew you really can't tell. If someone would like I will upload it here but please be reminded I did NOT create this nor am I claiming to have, I am simply sharing this file with the community. Cheers all!!
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#9 |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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How does this MOD work with the latest ROW Sound Effect v_9 and ROW Sounds + RSRDC III Sh.sdl Add-on?
Should this MOD be enabled after those ROW Sound MODS for the 1.5 version of SH4 when one wants to sail as the U-Boat? How does this MOD relate to the Spaxs German Speech MOD? Does one choose one or the other? Does one overwrite the other? Should the ROW Mods be disabled and this MOD enabled each time one wants to sail the U-Boat? I downloaded and it doesn't seem JSGME ready... it has sub-folders, separately named with their own data folders... There is a 'Poul-Sound for SH4' folder, a 'Return for Creaks and Man the deck(flak) gun' folder (with data folder in it), 'Return for Man the deck and flak gun', etc. Just dropping the main folder "Poul etc" into the MODS folder wouldn't seem to work. help? Could someone explain how to install/enable these sound/speech MODS? It's pretty confusing to me...sorry. Last edited by Doolittle81; 03-16-08 at 02:46 PM. |
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#10 | |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
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Files are written in Read. me (folder of Speech) this mod will replace analogical files in other mod. For the German submarines - these reports will be in English language. Forget about a folder "Return for Creaks and Man the deck(flak) gun". Main folder - "Poul-Sound for SH4". Use it for JSGME. I hope that able to give help you (if did not tangle a question quite again). |
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#11 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#12 | |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
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Thanks. |
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#13 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#14 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Poul, you have a new PM.
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__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#15 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Thanks for your work!
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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