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#1 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
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Does anyone have any idea of how to make carriers attack surface targets when members of a task force? I've tried several times to add an air station to the carrier, then when the air planes are launched they crash into the sea after a few minutes
![]() Has anyone tried this? |
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#2 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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Are you sure you didn't accidentally put Flutogs on the carier instead of airplanes ?
http://www.redbullflugtagusa.com/Default.aspx ![]()
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#3 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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Air operations are not something that DW does very well, unfortunately. Personally, whenever I do anything that involves serious air operations I use Harpoon. Dangerous Waters is good for putting up a few aircraft but as far as cycling aircraft and the more long term aspects of air operations it's just not very good.
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#4 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
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@Black Light
![]() @ Sea queen And long term aspects are exactly what I need ![]() blasted ![]() |
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#5 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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You'd be much more successful placing the aircraft into the scenario directly (including by a spawn at a time of your choosing) than letting the aircraft launch from a carrier. The VTOL carriers are particularly attrocious.
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#6 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
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@Molon Labe
Yes, I understand your point, but the problem is that I want the carrier to respond to a threat in a dynamic invironment. I hate scripted missions so I try to set up a totally dynamic mission around a carrier group and it was my impression that it was actually possible to have a carrier reacting "normally" to a sudden incoming air threat for example......but appearently not ![]() ![]() |
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#7 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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Now I don't think you're giving the sim enough credit. I can't stand scripted missions either.
My experience with dealing with aircraft carriers in DW is that you have to consider the time span of the scenario. I've made missions with aircraft carriers that lasted a few hours and worked well. They included aircraft. They're only really a problem when they have to keep cycling aircraft up and down. If I wanted my game to consist of a model of a long-range ASCM raid against at carrier strike group operating in the opened ocean, then I don't need more than a few hours of aircraft coverage because the whole battle will be fought and over. DW is actually a tough game to develop good scenarios for, because you've got to really understand exactly what the scenario is trying to capture. Quote:
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#8 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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@ sea queen
:hmm: ......yes........ I'm not reluctant to admit that I don't always fully understand how to use the mission editor, actually I'm quite a bungler especially at triggers ![]() anyway :hmm: .......what about landbased aircrafts, do they behave the same way? |
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