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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Old Gang
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![]() Quote:
You can find detail about that on here: http://www.subsim.com/radioroom/showthread.php?t=132583
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#2 |
Stowaway
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Thanks
Looks cool, ill try to tweak zones.cfg myself and increase some numbers until i got what i want. Any ideas on how to limit the extreme "finding the german sub" skills on enemy ships? E |
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#3 |
Stowaway
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So there is some setting for each sub that tells the game how much sound it makes? Do you know in which file and where to look?
I find "NSS_Uboat2A.cfg" and other files for each submarine but no data inside that appears to control sound/how easy it is to ping... E |
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#4 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 |
Stowaway
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thanks
so lowering sensitivity makes them dumber/deafer i guess. Ill try that at least. |
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#6 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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![]() Quote:
Ai_sensors.dat in truth rules the geometry of the sensors: SweepArc, max/mindistances, angles. You then can leave the Ai_sensors.dat untouched and just play with Sim.cfg that is much more easy. But, like i said, only the uncertainty will be modified then. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#7 |
Old Gang
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I think its all pretty good already, the way gwx made it...
A destroyer passed over me just yesterday, while I was approaching the convoy. I was all stop and silent running, had to lower my scope for the destroyer dont hit it, passed exactly on top of me. If you're not making any noise, they wont detect you. And they will only go to sonar IF they hear something and suspect a uboat are in the vicinity.
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