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Old 03-13-08, 04:33 AM   #1
Philipp_Thomsen
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Quote:
Originally Posted by suliman

2. Can i increase the damage i can take before i die/everything is flooded?
Under my signature, go to the filefront link and download "No instant deathscreen mod 1.2".

You can find detail about that on here:
http://www.subsim.com/radioroom/showthread.php?t=132583
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Old 03-13-08, 06:37 AM   #2
suliman
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Thanks
Looks cool, ill try to tweak zones.cfg myself and increase some numbers until i got what i want.

Any ideas on how to limit the extreme "finding the german sub" skills on enemy ships?

E
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Old 03-13-08, 06:48 AM   #3
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So there is some setting for each sub that tells the game how much sound it makes? Do you know in which file and where to look?

I find "NSS_Uboat2A.cfg" and other files for each submarine but no data inside that appears to control sound/how easy it is to ping...

E
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Old 03-13-08, 08:33 AM   #4
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Quote:
Originally Posted by suliman
So there is some setting for each sub that tells the game how much sound it makes? Do you know in which file and where to look?

I find "NSS_Uboat2A.cfg" and other files for each submarine but no data inside that appears to control sound/how easy it is to ping...

E
Sim.cfg and AI_sensors.dat are the files that rules how the AI will be: more expert or just blind and deaf. Sim.cfg is easy to understand and edit (a txt file). AI_sensors.dat needs to be open with S3D.
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Old 03-13-08, 12:51 PM   #5
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thanks
so lowering sensitivity makes them dumber/deafer i guess. Ill try that at least.
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Old 03-13-08, 01:02 PM   #6
Rubini
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Quote:
Originally Posted by suliman
thanks
so lowering sensitivity makes them dumber/deafer i guess. Ill try that at least.
Nope. IIRC it's the opposite. To make them more dumb you need to raise the values. the rule is this: the major the number than more seconds will pass before they really detect something. So in sim.cfg you can raise some of the aspects covered in each section (hydrophone and sonar for example) to have more uncertainty in enemy hydrophone and sonar in game.

Ai_sensors.dat in truth rules the geometry of the sensors: SweepArc, max/mindistances, angles. You then can leave the Ai_sensors.dat untouched and just play with Sim.cfg that is much more easy. But, like i said, only the uncertainty will be modified then.
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Old 03-13-08, 04:17 PM   #7
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I think its all pretty good already, the way gwx made it...

A destroyer passed over me just yesterday, while I was approaching the convoy. I was all stop and silent running, had to lower my scope for the destroyer dont hit it, passed exactly on top of me. If you're not making any noise, they wont detect you. And they will only go to sonar IF they hear something and suspect a uboat are in the vicinity.
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