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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Jan 2007
Posts: 356
Downloads: 36
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A few quick things - the first is to use "exam" instead of "practice" as stated above. I think the whole community could retire if we each had a nickel for every one of us that has made that mistake.
On the AA training, my crew passes 100% of the time. The only time I have failed that mission is when I try to man the guns myself. Even Bernard shoots straighter than I do. As for the torpedo mission, I advise that instead of immediately shooting at the ships nearby, you take the few seconds required to go the chart table and plot the course of all the ships in the area. That way after you take out the closest ships you know where to pursue the others. As I recall, some of the ships are required and some are optional, so focus only on the required ones as detailed in the mission briefing. The ships will "disappear" if you don't get to them fast enough, so put your boot into it. On the convoy mission, although it is a bogus way to do it, you can take out the escorts easily with your deck gun and then play at will with the merchants. Lastly, I would guess that if you are having any other troubles passing you could lower the realism levels temporarily to get through the school, then increase them back to the levels you want to play with. Bottom line is that in order to "graduate" and get my 1500 points I used a bunch of tactics that I have never once repeated in a mission. ![]() |
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#2 |
Electrician's Mate
![]() Join Date: Jun 2005
Posts: 135
Downloads: 0
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I skipped flak exam cuz the armor on some planes are too high. Some planes in campagins that aren't in exam even have higher armor. I tried shoot down using top of line flaks with conning tower type 3 against some plane types, I forgot the names of planes, I think Avenger or something starting with A, and planes like Sunderlands, my flak guys did good job, even I used external view to see if rounds did hit them, they still won't go down. If I strapped several anti-tank gatling guns in front of their cockpits aiming & shoot at pilots, they will still fly merry go around. They are like tank in air with computer or remote control without pilots. I think GWX need to tune down armor on planes.
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#3 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Electrician's Mate
![]() Join Date: Jun 2005
Posts: 135
Downloads: 0
Uploads: 0
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I can understand that, but planes seems to have unlimited fuel to keep me below, they still keep calling in for bunch of planes leaving more holes in their patrol zones. I remember reading somewhere in history of some Uboats have shot down more than one planes. I just like me hunting ships, only have to worry about DD, nothing else. I felt the planes in game is more irritating than necessary. At least we can change our CFG on planes range to 1km, plane problems solved.
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#5 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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GWX 2.0 gave me 1500 renown
but then i did score excellent on navigation (which is the one tutorial i reloaded to see what GWX looked like)
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And when an 800-ton Uboat has you by the tits... you listen! |
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#6 | ||
Chief of the Boat
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![]() There are many reports of aircraft circling out of flack range and calling in additional assets (especially when the U-boat chose to fight it out on the surface and were damaged in the first pass thus preventing them from diving). First rule of thumb: ALLAAAAAAAAAAAARRRMMMM!!!!!.................DIVE!! ![]() |
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