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Old 03-12-08, 11:43 AM   #1
ddiplock
Samurai Navy
 
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Quote:
Originally Posted by Keelbuster
Savegame bug. Feel the pain. I'd rather pause it and let my computer run all day while i'm at work that deal with the load/save BS - especially if something important happens. Try the previous save. I find that corruption often happens in bulk, so you might have to go back two or three saves. If that's yer only save, then yea, it's blown. If you do have a previous save, at least you know when and where that TF will be right? Maybe you can do some real target data acquisition now. I figure that save crashes allow a bit of cheating this way
That was my only save. The only choice now is to restart the patrol, and try and hang around the area's where I had recieved task force reports the previous patrol. What rotten luck!!!! Whenever i'm in position to sink a battleship, fate steps in and moved the goal posts!!!
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Old 03-12-08, 12:39 PM   #2
3Jane
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These days I always create two save points before exiting the game.
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So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

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Old 03-12-08, 01:17 PM   #3
Keelbuster
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Arg. What a burn. Unfortunately, I sort of doubt that the TF will be in the same spot if you restart the patrol. But it will be _somewhere_. The trick is to have a highly trained radio room so you get all the contact reports. Blindly stumbling into a TF is very unlikely, but if you know their rough course and speed it's easier to get in the way of a BB.
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Old 03-12-08, 05:03 PM   #4
Graf Paper
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I feel for you, kaleun! Losing a shot at that BB from a stupid game bug is a miserable way to end a patrol.

Don't give up! It could be looked at in the game world as your electrics shorting out due to saltwater seepage.

Another thing to remember is to avoid saving your patrol while submerged. It's been documented for a long time now that particular bug is likely to corrupt your saved patrol.
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Old 03-12-08, 06:39 PM   #5
jas39
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I can confirm this. If you are saving your game anywhere near either A-a burning ship, with pretty explosions lots of graphics-hungry processing going on or B-a convoy or taskforce, it usually means that the savegame will fail. This is because the game engine (which is already slow when loading a mission or campaign) somehow cant load so much info when you start the save.

I run SH3+GWX+SH3 CMDR using athlon xp 1.67ghz, 1gb ddr266 ram, geforce fx 5500 agp, 128mb. I usually get 7-13 fps on highest graphic settings, which is playable for me. However, a mission or patrol takes 9?! minutes to load, starting from the main menu, and the whole thing from desktop takes 12?!!? minutes to load from desktop.

So I always save on the surface, without any ships in sight.
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Old 03-12-08, 08:39 PM   #6
bookworm_020
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Ouch! I feel for your loss. Lesson to learn from this is never to save a game when you are submerged!
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