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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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#2 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
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These days I always create two save points before exiting the game.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#3 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
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Arg. What a burn. Unfortunately, I sort of doubt that the TF will be in the same spot if you restart the patrol. But it will be _somewhere_. The trick is to have a highly trained radio room so you get all the contact reports. Blindly stumbling into a TF is very unlikely, but if you know their rough course and speed it's easier to get in the way of a BB.
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#4 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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I feel for you, kaleun! Losing a shot at that BB from a stupid game bug is a miserable way to end a patrol.
Don't give up! It could be looked at in the game world as your electrics shorting out due to saltwater seepage. Another thing to remember is to avoid saving your patrol while submerged. It's been documented for a long time now that particular bug is likely to corrupt your saved patrol.
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Still sailing the high seas, hunting convoys with those who join me. |
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#5 |
A-ganger
![]() Join Date: Aug 2006
Posts: 77
Downloads: 25
Uploads: 0
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I can confirm this. If you are saving your game anywhere near either A-a burning ship, with pretty explosions lots of graphics-hungry processing going on or B-a convoy or taskforce, it usually means that the savegame will fail. This is because the game engine (which is already slow when loading a mission or campaign) somehow cant load so much info when you start the save.
I run SH3+GWX+SH3 CMDR using athlon xp 1.67ghz, 1gb ddr266 ram, geforce fx 5500 agp, 128mb. I usually get 7-13 fps on highest graphic settings, which is playable for me. However, a mission or patrol takes 9?! minutes to load, starting from the main menu, and the whole thing from desktop takes 12?!!? minutes to load from desktop. So I always save on the surface, without any ships in sight. |
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#6 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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Ouch! I feel for your loss. Lesson to learn from this is never to save a game when you are submerged!
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