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Old 03-10-08, 11:39 PM   #1
Rubini
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Philipp_Thomsen
I wound never go for such a goal, to use "attempt and error" on a game like Sh3, which in my system takes 6 minutes to load the main menu and more 8 minutes to load the single mission or carrer.

But on a high end system like yours, well, you maybe get it to work!
Isn´t about my rig ...but some tricks...eh eh. In 2 minutes I will start to test in game.
TELL ME THE TRICKS!!!
If you promisse that you will revise that (some) commands sounds...
But ok. Lesson one to all we (that i learned in these last 3 years here ):

To become a good and respectfull modder you always need to polish yours mods. If not you will end with alot of ppl saying that this is not good, that is not realistic, etc : you always have deep responsability for what you release. The community needs and want always very good quality mods. If not nobody will give you attention after some time.etc

Just kidding but this is very important. Trust me...

************************************************
************************************************

Now about the real tricks...I have a Empty_Campaign "mod" that I enable all the time that i need to make tests/mods. I also have some pre made SM just for tests purposes already with some environments defined in there. So when i need to mod, in 2 minutes, i have the game ready and the load time is 10x times minor than a normal campaign game. I also run the game windowed to mod, this way i can work, surf on the net, etc, while the game is loading, etc. And to finish all yours tools need to be ready to be used too: hexedit, comparision soft and S3D. There´s nothing that you can´t do quickly with this scenario up.
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Old 03-11-08, 12:46 AM   #2
Philipp_Thomsen
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Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Philipp_Thomsen
I wound never go for such a goal, to use "attempt and error" on a game like Sh3, which in my system takes 6 minutes to load the main menu and more 8 minutes to load the single mission or carrer.

But on a high end system like yours, well, you maybe get it to work!
Isn´t about my rig ...but some tricks...eh eh. In 2 minutes I will start to test in game.
TELL ME THE TRICKS!!!
If you promisse that you will revise that (some) commands sounds...
But ok. Lesson one to all we (that i learned in these last 3 years here ):

To become a good and respectfull modder you always need to polish yours mods. If not you will end with alot of ppl saying that this is not good, that is not realistic, etc : you always have deep responsability for what you release. The community needs and want always very good quality mods. If not nobody will give you attention after some time.etc

Just kidding but this is very important. Trust me...

************************************************
************************************************

Now about the real tricks...I have a Empty_Campaign "mod" that I enable all the time that i need to make tests/mods. I also have some pre made SM just for tests purposes already with some environments defined in there. So when i need to mod, in 2 minutes, i have the game ready and the load time is 10x times minor than a normal campaign game. I also run the game windowed to mod, this way i can work, surf on the net, etc, while the game is loading, etc. And to finish all yours tools need to be ready to be used too: hexedit, comparision soft and S3D. There´s nothing that you can´t do quickly with this scenario up.
I thought that you were talking about some secret software to speed up the loading times, like junction. (which Im still trying to figure how it works).

And dont worry, I'll polish my mods better, always. After all, I'm polish decendent! :rotfl:
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Old 03-11-08, 01:39 AM   #3
Grayson02sept1980
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I tried the soundmod on two patrols now and it really is good... but there are some things I want to mention:

1. when switching through the torp-tubes the sound is very annoying hearing everytime I choose another tube

2. the Diesels are well and fine just on the two highes speeds they seem not right.
I mean on "Voll Fahrt" (Full) and "Äusserste Kraft"(All Ahead Flank) the Diesels should have a higher frequenzy... they sound a bit like an tracktor...
Have you seen the movie "Das Boot" when they just got surfaced after that disaster at Gibraltar and head home... when Johann the Machinist is in the Diesel Room and the Diesels are running.... thats the frequenzy

3. the background sound/ interior sound... there are some minor mistakes... which I as German just found:
- suddenly they talk about "belüften" or a "Zerstörer" which is just not right at this point but never mind (just got when suddenly I hear something about a destroyer.... )

4. some sounds are too modern... I mean when you select a torp tube you hear that nice "activation" sound which just sound like a modern device used today but not back then.... there are more I just cannot remember

5. when you order peri depth you can built in parts of the alarm-tauchen (crash dive) sounds which also is imho not right.... peri depth was reach very slowly without people running around in the boat - and you hear the 2WO from "das Boot" too often shout "Warschau" (Warsaw) which if I am not right is a curse for falling/hitting (Have to wach the movie again sometime) and this is also imh annoying.

well not bashing just my 2cts

I'm still searching around..

what I like but gave me a headache is the collision sound... very nice.... as long as you are not stuck between a ship and the shore (please do not ask how I got there )

I also like the comment of the guy when you hit the other "Sollen wir helfen? Vieleicht lebt ja noch jemand" "Klappe Reden können wi später!" (or something like that) That is so lol! ... very unrealistic ,,, yet so LOL

Overall I give your sound mod
a 8 out of 10 as I just don't like too much (it gets annoying in time to hear the very same sound on trivial things like selection of a tube etc. - for me less is more)
Just me oppinion and maybe some ideas for you.... and darn! Who doesn't like shouldn't use it! right?

But again great mod (I know how much work might have gone into it)
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Old 03-11-08, 07:05 AM   #4
Cheapskate
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Quote:
Originally Posted by Grayson02sept1980
I tried the soundmod on two patrols now and it really is good... but there are some things I want to mention:

2. the Diesels are well and fine just on the two highes speeds they seem not right.
I mean on "Voll Fahrt" (Full) and "Äusserste Kraft"(All Ahead Flank) the Diesels should have a higher frequenzy... they sound a bit like an tracktor...
Have you seen the movie "Das Boot" when they just got surfaced after that disaster at Gibraltar and head home... when Johann the Machinist is in the Diesel Room and the Diesels are running.... thats the frequenzy
You're absolutely correct about the diesels sounding like a tractor. I reckon that's where Chris/Einbecker got them from originally! They don't sound anything like UBoat engines.

Excellent point about the Das Boot engine room sequence. Will have to dig out the DVD and have a listen.

However, for anyone who doesn't want to start ripping sounds from DVD, I'd mention that I've got some recordings made in a UBoat (according to the BBC).

These include a diesel engine start and run up to cruise speed at snorkel depth.

If there is any sound whizz-kid out there who could use it, feel free to drop me a pm.
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Old 03-11-08, 09:52 AM   #5
Philipp_Thomsen
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Quote:
Originally Posted by Cheapskate
Quote:
Originally Posted by Grayson02sept1980
I tried the soundmod on two patrols now and it really is good... but there are some things I want to mention:

2. the Diesels are well and fine just on the two highes speeds they seem not right.
I mean on "Voll Fahrt" (Full) and "Äusserste Kraft"(All Ahead Flank) the Diesels should have a higher frequenzy... they sound a bit like an tracktor...
Have you seen the movie "Das Boot" when they just got surfaced after that disaster at Gibraltar and head home... when Johann the Machinist is in the Diesel Room and the Diesels are running.... thats the frequenzy
You're absolutely correct about the diesels sounding like a tractor. I reckon that's where Chris/Einbecker got them from originally! They don't sound anything like UBoat engines.

And yet another day a guy was praising me for the diesel engine sound. Jeez... I'll try another version of the diesel sound from das boot.

Excellent point about the Das Boot engine room sequence. Will have to dig out the DVD and have a listen.

However, for anyone who doesn't want to start ripping sounds from DVD, I'd mention that I've got some recordings made in a UBoat (according to the BBC).

These include a diesel engine start and run up to cruise speed at snorkel depth.

If there is any sound whizz-kid out there who could use it, feel free to drop me a pm.

Can you upload that file for me? I can work on that sound and extract some nice slices!
Above in yellow
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Old 03-11-08, 01:03 PM   #6
Cheapskate
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Quote:
Originally Posted by Philipp_Thomsen

You're absolutely correct about the diesels sounding like a tractor. I reckon that's where Chris/Einbecker got them from originally! They don't sound anything like UBoat engines.

And yet another day a guy was praising me for the diesel engine sound. Jeez... I'll try another version of the diesel sound from das boot.
Heh,Heh , Doesn't surprise me a bit. As a modder you've got to expect that whatever you release to improve the game in your eyes, more than a few will want the exact opposite! Suppose you've gotta try and give your public a choice where possible. If you don't, I fear for your blood pressure levels, or..even worse.. your sanity :rotfl:

My problem with Das Boot sound extracts is that I'm always conscious where they came from. This puts me in U-96 rather than the boat I'm actually commanding in-game. Ruins the immersion for me! Maybe the engine room sounds from DB are just engine noises: I'll check that out. But if I hear Johann's voice just once...they're out the window.

Will pm you about the other thing later!

P.S. As you are of Polish extraction I'm surprised your gramophone choices didn't include Ade Polenland. Jolly little ditty. No obvious Nazi overtones either...so Signaeller wouldn't get upset!!
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Old 03-11-08, 09:46 AM   #7
Philipp_Thomsen
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Quote:
Originally Posted by Grayson02sept1980
I tried the soundmod on two patrols now and it really is good... but there are some things I want to mention:

1. when switching through the torp-tubes the sound is very annoying hearing everytime I choose another tube

hard to please everyone. Theres people who love this sound, other hate it. What should I do?

2. the Diesels are well and fine just on the two highes speeds they seem not right.
I mean on "Voll Fahrt" (Full) and "Äusserste Kraft"(All Ahead Flank) the Diesels should have a higher frequenzy... they sound a bit like an tracktor...
Have you seen the movie "Das Boot" when they just got surfaced after that disaster at Gibraltar and head home... when Johann the Machinist is in the Diesel Room and the Diesels are running.... thats the frequenzy

I'll get my directors cut version of das boot and try to capture a better sound engine. I'll release a patch for this sound mod soon, with a lot of fixes.

3. the background sound/ interior sound... there are some minor mistakes... which I as German just found:
- suddenly they talk about "belüften" or a "Zerstörer" which is just not right at this point but never mind (just got when suddenly I hear something about a destroyer.... )

Interior sounds are very complicated. How and where can we find sounds what will match perfecly into the game? This is the best interior sound I've ever came across. I'll try to get a better one from das boot.

4. some sounds are too modern... I mean when you select a torp tube you hear that nice "activation" sound which just sound like a modern device used today but not back then.... there are more I just cannot remember

Same as first.

5. when you order peri depth you can built in parts of the alarm-tauchen (crash dive) sounds which also is imho not right.... peri depth was reach very slowly without people running around in the boat - and you hear the 2WO from "das Boot" too often shout "Warschau" (Warsaw) which if I am not right is a curse for falling/hitting (Have to wach the movie again sometime) and this is also imh annoying.

Yes, major problems when diving. Whis will be fixed too.

well not bashing just my 2cts

I'm still searching around..

what I like but gave me a headache is the collision sound... very nice.... as long as you are not stuck between a ship and the shore (please do not ask how I got there )

You should hear the collision with the ocean floor with the hydrophone.

I also like the comment of the guy when you hit the other "Sollen wir helfen? Vieleicht lebt ja noch jemand" "Klappe Reden können wi später!" (or something like that) That is so lol! ... very unrealistic ,,, yet so LOL

Im not following. Which sound? When? Where?

Overall I give your sound mod
a 8 out of 10 as I just don't like too much (it gets annoying in time to hear the very same sound on trivial things like selection of a tube etc. - for me less is more)
Just me oppinion and maybe some ideas for you.... and darn! Who doesn't like shouldn't use it! right?

For you less is more. For other people, the opposite applies. How the hell can I please everyone?

But again great mod (I know how much work might have gone into it)
Above in yellow.
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Old 03-11-08, 06:55 PM   #8
Grayson02sept1980
中国水兵
 
Join Date: Jan 2008
Location: Germany-Bayreuth
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Default

Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Grayson02sept1980
I tried the soundmod on two patrols now and it really is good... but there are some things I want to mention:

1. when switching through the torp-tubes the sound is very annoying hearing everytime I choose another tube

hard to please everyone. Theres people who love this sound, other hate it. What should I do?

2. the Diesels are well and fine just on the two highes speeds they seem not right.
I mean on "Voll Fahrt" (Full) and "Äusserste Kraft"(All Ahead Flank) the Diesels should have a higher frequenzy... they sound a bit like an tracktor...
Have you seen the movie "Das Boot" when they just got surfaced after that disaster at Gibraltar and head home... when Johann the Machinist is in the Diesel Room and the Diesels are running.... thats the frequenzy

I'll get my directors cut version of das boot and try to capture a better sound engine. I'll release a patch for this sound mod soon, with a lot of fixes.

3. the background sound/ interior sound... there are some minor mistakes... which I as German just found:
- suddenly they talk about "belüften" or a "Zerstörer" which is just not right at this point but never mind (just got when suddenly I hear something about a destroyer.... )

Interior sounds are very complicated. How and where can we find sounds what will match perfecly into the game? This is the best interior sound I've ever came across. I'll try to get a better one from das boot.

4. some sounds are too modern... I mean when you select a torp tube you hear that nice "activation" sound which just sound like a modern device used today but not back then.... there are more I just cannot remember

Same as first.

5. when you order peri depth you can built in parts of the alarm-tauchen (crash dive) sounds which also is imho not right.... peri depth was reach very slowly without people running around in the boat - and you hear the 2WO from "das Boot" too often shout "Warschau" (Warsaw) which if I am not right is a curse for falling/hitting (Have to wach the movie again sometime) and this is also imh annoying.

Yes, major problems when diving. Whis will be fixed too.

well not bashing just my 2cts

I'm still searching around..

what I like but gave me a headache is the collision sound... very nice.... as long as you are not stuck between a ship and the shore (please do not ask how I got there )

You should hear the collision with the ocean floor with the hydrophone.

I also like the comment of the guy when you hit the other "Sollen wir helfen? Vieleicht lebt ja noch jemand" "Klappe Reden können wi später!" (or something like that) That is so lol! ... very unrealistic ,,, yet so LOL

Im not following. Which sound? When? Where?

Overall I give your sound mod
a 8 out of 10 as I just don't like too much (it gets annoying in time to hear the very same sound on trivial things like selection of a tube etc. - for me less is more)
Just me oppinion and maybe some ideas for you.... and darn! Who doesn't like shouldn't use it! right?

For you less is more. For other people, the opposite applies. How the hell can I please everyone?

But again great mod (I know how much work might have gone into it)
Above in yellow.
as I said... Great mod

just please me and forget the rest :rotfl:

Nah just joking...
And I'll try and pick the sounds I do not like and just not install them ... isn't that an idea?

cya when your awake
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