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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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![]() Now that is simple.
- Choose DSRV as loadout in mission editor. - Target must be sub and it must be different side, not sure about alliances. Different side, peace time works. - You must be under 3 kts, then you use popup menu on nav map, same as spec ops. DSRV should launch, and as it can't read target depth (it reads zero) it surfaces, slows down to 3kts on surface, starts to cavitate as hell. Anyway it still tries to get toward the target. It needs new sensor reporting depth, totally new script, and some testing and thinking about the side trouble. |
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#2 | |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
Downloads: 0
Uploads: 0
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![]() Quote:
For an example, I give you a hint - File FCTD.Dll For 688I: Replace in FCTDt.Dll { Offset [0 x00009507] } value 0B to meaning 06. In File Weaponloadout.dll (688I interface folder) - [0 x00002328] value 0B to meaning 06. Waiting Depth Data in Sim For DSRV correct work completed…… ![]() ![]() ![]() --------------------------------------
__________________
-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** |
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#3 | |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
Downloads: 0
Uploads: 0
|
![]() Quote:
For an example, I give you a hint - File FCTD.Dll For 688I: Replace in FCTDt.Dll { Offset [0 x00009507] } value 0B to meaning 06. In File Weaponloadout.dll (688I interface folder) - [0 x00002328] value 0B to meaning 06. Waiting Depth Data in Sim For DSRV correct work completed…… ![]() ![]() ![]() --------------------------------------
__________________
-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** |
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