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#1 | |
Stowaway
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#2 |
Eternal Patrol
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Remember that the Mk X depth charge was considered something of a failure, since for all the added explosive tests showed that the kill radius was expanded from 25 feet to.....30 feet.
Also there was a great realistic depth charge mod a couple of years ago that reduced the kill radius from 25 meters to a more realistic 8 meters. It also had an optional six-foot-per-second sink rate that you could change out for late-war use, but the maker at that time couldn't make it upgrade automatically. Hopefully you can.
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#3 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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Didn't I read that the GWX boys gave all aircraft meant for ASW bombs becuase a bug in the game causes planes to not drop depth charges?
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#4 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
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Do not understand...... air depth charge in the sh3 they have one big
bugs. they work precisely in order that bombs. make fire only in 5 measure depth!! the difference from the bombs in the sh3 are that the planes him they only throw when the U-boot they is Submerged ![]() ![]() ![]() |
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#5 | |||
Stowaway
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xristoskaiti, I've modded both the bombs and the depth charges. Bombs now explode on contact with the water or about a meter below. The depth charges are set to go off between 15 and 20 meters . . . which they now reliably do. Quote:
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#6 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
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you have made air depth charge for the 20 meters ??
![]() bigger depth??:hmm: |
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#7 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
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you work with the files of bombs.sim sh4 ???they is truth if you put the
bombs.sim in sh3 of library air DepthCharge they have fire in the 40-45 m ............ I see very well when they are sunk with exterior kamera. ![]() ![]() ![]() |
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#8 | |
Stowaway
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![]() ![]() I think I'm going to skip having the ASW loadout appear in mid '40 and just go with it from the start, mostly due to the hassle and extreme extra work modifying the campaign files to accommodate the aircraft loadouts changing as time passes. For the moment I'm busy creating the ASW loadouts on a per-plane basis, and double-checking the ordnance weight allowances per aircraft to remain 'real'. For instance, the museum file for the Sunderland states it can carry up to 1,000 Kg of dropable munitions. That works out to be four air-dropped depth charges (roughly 150Kg apiece) and four 100Kg bombs. I'm checking each aircraft the same way so that they carry no more than their maximum carrying capacity. Then I have to modify the campaign files so that the appropriate spawned and scripted aircraft have the ASW loadout as their loadouts. ![]() I hope to have the aircraft ASW mod released fairly soon. --fingers crossed-- |
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#9 | |
Eternal Patrol
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The closest I can come right now is the problem of having to shoot them from torpedo tubes, which means that corvettes won't have them. http://www.navweaps.com/Weapons/WAMBR_ASW.htm Wiki quotes Campbell's Naval Weapons of World War Two as saying that they were "seldom used", but since my Campbell is one of those books "in storage" right now I can't even verify that. http://en.wikipedia.org/wiki/Depth_charge
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
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continue your work!!
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#11 | |
Commodore
![]() Join Date: Apr 2005
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Yes, you did; however, the GWX technomages subsequently fixed that problem, and so GWX aircraft use depth charges. Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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#12 |
Stowaway
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Ok, if anyone wants to just take this for a test drive
![]() Just start up SHIII/GWX2 then select single mission and load the mission named air (so sue me for lack of originality :p ). You'll be driving an IXB on the surface, with a Sunderland coming up astern around eight clicks behind you. And you'll see why it really isn't a good idea to take your time diving! ![]() Play with it a little bit if you don't mind. I'd like your opinions on the loadout, its power and effectivity, and the different ways the aircraft drops its load depending on your depth and speed. Meanwhile I'll be off modding all the appropriate aircraft for their new ASW loadouts, and then --shudders-- heading off into the campaign files. Have fun! http://files.filefront.com/AvH+Aircr.../fileinfo.html |
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#13 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
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download now!!
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#14 | |
Stowaway
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And the Mark 9, ummm . . . looks like a Mark 9, too. ![]() |
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#15 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
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![]() Blimey. I'm a dead Kaleun w/ 40-odd hands lost altogether after this mod gets out, that's for sure ![]() |
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