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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Lucky Jack
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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No periscope wake and there is no wake around the tower when diving either like in SH3 or stock SH4.
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#3 |
Electrician's Mate
![]() Join Date: Mar 2007
Location: belgium
Posts: 140
Downloads: 96
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But i did found out that the uboats are overpowerd
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#4 |
Seaman
![]() Join Date: Feb 2007
Posts: 40
Downloads: 25
Uploads: 0
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No wake problems here, I see them just fine. It seems that they're just a bit less pronounced than before...I do run PE though, so perhaps that makes a difference.
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#5 |
Ace of the deep .
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Maybe you need environmental effects or something checked in the graphics options . Just a guess .
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#6 |
Machinist's Mate
![]() Join Date: Apr 2004
Location: Italy
Posts: 124
Downloads: 15
Uploads: 0
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Thank you all for your answers!
I have everything enabled (maxed out) in the graphic options, apart from volumetric fog. I forgot to mention that I have, also, the following mods installed. 1) Remove the grainy effect; 2) Capt. Cox Less Water limber holes; 3) Capt. Cox Bow Conning Foam Kit; 4) Capt. Cox Improved Bow Wake Kit. I suspect that mods 2, 3 and 4 could be the problem. The only strange thing is that when launching an US sub mission I can see the periscope wake without problems |
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#7 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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I have no wakes and im only running the nomograph mod.
All gfx settings maxed out to included processing filters.
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#8 | |
Machinist's Mate
![]() Join Date: Apr 2004
Location: Italy
Posts: 124
Downloads: 15
Uploads: 0
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Can you post a screenshot and your computer specs? |
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