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03-03-08, 12:43 PM | #16 | |
中国水兵
Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 63
Uploads: 1
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When I tried this mod it didn't work. I was docked in port, Sept 1943 when I applied the mod. I found I had a whole bunch of extra upgrades that are not normally available in Sept 1943 for the IXD2, the upgrade screen for the weapons was slightly changed in that the deck gun no longer occupied its own upgrade slot but was listed with the light AA guns instead, and I found I had the option of upgrading to a US 50-Cal deckgun (which I know is a bonus upgrade for the IXD2). I then went to sea, and when I try to use the snorkel it says Snorkel not available, and nothing happens.
The only thing I can think of is I do not use a standard key config that comes with the game, I use the one from Trigger Maru which puts the snorkel toggle on the 'T' key, so I didn't remap the key like this: Quote:
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03-03-08, 06:15 PM | #17 | ||
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Quote:
Please delete the upgradpack.upc and enable the mod again The other thing: If it says 'snorkel not avaible' it means, that there is no snorkel on ur submarine, but the key works so I got the same problem and I found a way: -go into: my documents/SH4/cfg/SaveGames/[highest number]/ActiveUserplayerUnits.upc -search for: [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 7.Equipment] -under this entry u add this entry: [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 8] ID=Schnorchel NameDisplayable=Schnorchel Type=NULL AcceptedTypes=NULL UserCustomizable=No ExternalNodeName3D=SNK ExternalDamageZoneTypeID3D=-1 IDLinkEquipmentLoaded=SNK But i think u don't want a snorkel anymore^^
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03-03-08, 06:21 PM | #18 |
中国水兵
Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 63
Uploads: 1
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Oh yes I like to have a schnorkel
Ill try what you said at home and let you know. Have you got one for the XVIII too? Thanks Edit: went home, tried again, got a perfectly working snorkel!!! Thanks, and hope you release one for the XVIII soon. Last edited by Zantham; 03-03-08 at 07:23 PM. |
03-03-08, 07:33 PM | #19 |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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The XVIII snorkel works, but I set up the electric speed up to 17kn and so on
now u can call it XXI u get it soon
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03-03-08, 11:47 PM | #20 | |
Seaman
Join Date: Oct 2006
Location: H.K.
Posts: 41
Downloads: 40
Uploads: 0
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keep up your good work |
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03-04-08, 03:37 AM | #21 |
Sonar Guy
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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Perhaps it's possible to add a Schnorchel using SH3's type IXD2 files? This would give the correct type.
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
03-04-08, 10:43 AM | #22 | |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Quote:
but ur right it must be possible... U have to ask the real modders when they are ready with their work on the big mods for 1.5 Give it all! Cheers
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03-04-08, 03:40 PM | #23 |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Please look @ he my edit on the first post, teres a download link for a snorkel for both subs
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03-04-08, 07:25 PM | #24 |
Watch
Join Date: Jun 2007
Posts: 26
Downloads: 21
Uploads: 0
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Loving the conversion to a Type XXI U-boat but I'm having one bug with it. It seems that my hydrophone will no longer rotate. It appears to function, but only facing forward. Any ideas on how to fix this?
EDIT: To further clarify the problem, when I activate this mod and goto the sonar station, the green light is on, but there is no noise detected and the hydrophone cannot be moved manually or by a crewmember. It stays stuck in the 12 o clock position. When I disable the mod, it returns to normal. Regardless of that problem though, everything else works fine. Oh, and if you wanna finish the conversion to a Type XXI sub, you can change the walther turbine parameter in the .sim file to "false" to completely disable it. Last edited by Stuffer; 03-05-08 at 02:06 AM. |
03-05-08, 08:54 AM | #25 |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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:hmm: :hmm: I have the same Problem...
My u can add the snorkel equipment in the type18.upc into ur clean upc file and then u overwrite it in the mod U can change the world the other way would be that u send me ur upc file and i correct the bug:hmm:
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03-05-08, 10:20 AM | #26 |
Lieutenant
Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
Uploads: 0
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I get a CTD with the Type 18 while loading mission.
Type 9d2 works well on same mission. What's the problem? Thanks
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03-05-08, 11:17 AM | #27 |
Lieutenant
Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
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Also is it normal that the CO2 increases while snorkeling?
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03-05-08, 11:30 AM | #28 | |
中国水兵
Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 63
Uploads: 1
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Quote:
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03-05-08, 11:37 AM | #29 |
Lieutenant
Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
Uploads: 0
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Zantham, I got the Type18 to work with the snorkel.
But I had to delete some folders from the mod: - data\roster - data\submarine\NSS_Uboat18 Now the only problems are CO2 increasing while snorkeling and speed doubles doubles also while snorkeling and in diesel engines..
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03-05-08, 11:57 AM | #30 |
Watch
Join Date: Jun 2007
Posts: 26
Downloads: 21
Uploads: 0
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Are you loading a savegame with the Type XVIII when it CTDs? Before this mod was out, I had a savegame blow up on me and I had to start over. Gave me a CTD everytime I tried to load.
@Xantrokoles Which file should I specifically edit and what should I add to it to fix the problem? You talking about the NSS_Uboat18.upcge? Last edited by Stuffer; 03-05-08 at 12:59 PM. |
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