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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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I can give you the measurements from the ONI manuals, use those. If they are wrong, then they are wrong, just like RL. Some are pretty close to being right, though.
No more accurate than RL, and the real skippers has scopes not nearly as nice to look through by a long shot. |
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#2 | ||
Admiral
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#3 |
Navy Seal
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Scurvy would have been hell on earth as a sub skipper meeting with Admiral Lockwood complaining about the inaccurate ONI manuals. This is one confrontation I think the Admiral might have lost.
![]() But then, being the iconoclast he was, Admiral Lockwood would be the first in line to take the complaints up the ladder and let the chips fall where they may. The only problem in RL was that there was no way to take the Hiryu out to a smooth spot, shut down its engines, pace off a precise distance and see how far the ONI manual was from reality. No American could sneak aboard with a tape measure and actually find the real height either. The numbers we had were the numbers we had. There was no way to even know that they were wrong except by missing the shot. The sub captains were pretty sarcastic about the accuracy of their ID manuals, but realized that they could get no better. My position is that if we are going to call this a simulation, we also have to simulate error. I'm assuming the devs used ONI numbers and didn't just err on their own. ![]() That doesn't mean I won't snap up any mod CapnScurvy makes and try it out. But I'd rather get some numbers from tater and plug them in instead to experience the same consequences as the real captains. Darn! I feel another Admiral Lockwood post struggling to be born. DANGER!!!!!!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 | |
Admiral
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Tater, to just quickly look at your figures, the ONI manual has the Okinoshima as a mast height of 107', my accurate distance of about 94 feet is pretty close to that. Whichever you use, it beats the measily 69 feet the game Recognition Manual reports.
I know you've done a lot of work on ship design and creation. I'm wondering if the ship.sim file/unit_ship/properties/mass changes the height of a ship as it's seen in the water? I'm just guessing it does, but I've never monkeyed with it to see what changes the ship makes. I have pushed the GC_height beyond normal and seen the unsettling results. Do you know what the FR_ratio parameter does? Just curious.
__________________
The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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No. It would be cool to BP-clone ships and have some riding lower, though...
That was actually a non-trivial matter with merchant ships. Their draft, and hence mast height could very easily change by many feet. Biyo Maru, for example has a draft of 26' loaded, and 8' light, according to ONI-208 J! Frankly, given the fact that the game doesn't seem to do this (does it?) I'd be inclined to treat the loaded vs unloaded values as an error bar on the mast height. Biyo is 82' with a 18' slop. I'd set the mast height wrong by 9', lol. tater |
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#6 |
Captain
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Do all the ships *have* to have an entry in the I.D. book?
'Cause I'd personally love to see the ONI heights listed in the book, then 3 cloned ships for each merchant ship... one loaded, one unloaded, and one in the middle. Makes things a bit more realistic and problematic. Having each show up in the I.D. book would be more than a little on the irritatin' side, however. Clicking three times to progress through one ship would drive me crazy. |
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#7 |
Navy Seal
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Location: New Mexico, USA
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Heheh. No, they don't. I can do this now, in fact. In Names.cfg you add new unit types. The ships appear, but they don't get a rec manual entry.
I have plans to use this ![]() ;Merchant ships Type100=Replenishment Type101=Tanker Type102=Cargo Type103=Troop Transport Type104=Coastal Vessel Type105=Life Raft Type106=Survivor Type107=Environmental Add: Type108=CargoEmpty Type109=CargoLoaded You'd have to clone the ships, make the changes, then explicitly add those types into the campaign, then. |
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#8 | |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
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#9 | ||
Admiral
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__________________
The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#10 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Without a "~" the exact value is given, or in the case of warships the mast seems to end on one of the 15' lines drawn. With a ~, probably +- 1-3 feet (different scale drawings, the bigger the ship, the larger the error).
Conte Verde 115' Horai 110' Kiturin 104' Tyohei 90' Heito 76' Zinbu 82' Hakusika 63' Kinposan 78' Biyo 82' Kagasian 74' Haruna 57' Buzyon 80' Nippon 87' Nagara 100' Minekaze ~70' Mutsuki ~67 Fubuki ~77'-80' (several sub types in ONI, hard to tell apart) Shiratsuyu ~75' Asashio ~71' Akizuki ~73' Kuma ~118' Takao ~130'-145'+ (different ships in ONI) Furutaka 120' Mogami ~112' Tone ~105' Naka 105' Shokaku ~96' Chitose ~88' Kongo 135' Fuso ~160-165' (ONI made 2 classes) Ise ~130' Okinoshima 107' Subchaser ~32' No13 ~64' Last edited by tater; 03-02-08 at 01:22 PM. |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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If the height is exactly right, the range should be accurate, true. If the ONI manual was wrong, the value all US skippers would have plugged in would have been wrong, so they would have systematically misestimated the range.
So while it would be worth testing the stadimeter to make sure that with the height set right you get the right range, after that, I'd set the values the stadimeter thinks the height is to the ONI values and let everyone miss if it comes out that way. Fire spreads to hit. |
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