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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Are the US crew voices fixed or are the unused phrases implemented?
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#2 |
Navy Seal
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I don't think anything's been done in the sound department at all acutally :hmm:
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#3 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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First impressions. Liked the look of the captains quarter, had fun viewing the IDX. Go on deck, massive FPS hit. Was pretty close for me earlier, but 25-30 frames was easily playable. Now its 12-18
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#4 |
Navy Seal
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Really. In my own (and most other cases I've heard) we seem to have got an FPS boost outside. :hmm:
Check your drivers again perhaps? |
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#5 | |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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Another thing I noticed, the campaign layers for the expansion, specifically the air layer, have 8 times the detail and effort of the entire American campaign. The American campaign in now truly the poor brother of SH4. The upside is, the developers have used historic names for all the airbases in the expansion. So borrowing form the U-boat missions will be a priority. In fact, we may as well chuck out the old aircover (IJ) from SH4 and import the new one onto the original campaign. Even the allies now have aircover from Pearl all the way to the suez, including dedicated Carrier groups patroling the Indian ocean. They even used waypoints to build this up as a patroling feature, very unlike the American Campaign. Where waypoints just arent in there for the campaign at all. I thought the release notes here said 14 new aircraft (typo, must have been addition number 14?). It isnt, it's about 3. Upside is NZ finally got the boats it should have, they even gave us a plane as well ^^ The time and effort for the addon is far greater than that of the American Campaign, so in that respect, the addon deffinately gives you bang for buck ![]() |
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#6 |
Navy Seal
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I haven't looked into the data but I am cautiously optimistic! I'd love to see a little bit of traffic reduction though. It was obviously geared to gameplay so it seems like some of the shipping lanes are over-saturated or get active at wrong times in the war...
What we could really use with air bases in the American campaign though is implementing the scout plane feature, and fast! It totally substitutes the random map contacts for single ships that you get with scout plane reports - and the scout planes can be lost too... and no contacts for you outside air cover! Cool feature, definitely need this in all campaings now. |
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#7 | |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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![]() Anyone know of any other massively cool extra features? |
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#8 | |
Lucky Jack
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I also noticed that prior to 1.5 when I encountered a ship my FPS would drop -5 frames. Does not seem like much but when you are floating around 25-30 frame on the bridge, it makes it difficult sometimes. Now, I do not loose one frame with ships around.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#9 |
Navy Seal
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One thing in harbors though: I used to get uniformly bad frame rates whenever within 20-30km from the harbor. Now I only get bad framerates when the harbor buildings are directly visible (which comes in at maybe 10 or so km), and you're looking directly at them. The moment you look away, it goes to a perfectly healthy frame rate! Seems like another optimization. I did lose a few FPS when looking at harbor structures, I'll admit, but it's worth the gain you get when not staring right into the thick them!
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#10 |
Lucky Jack
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As far as the harbors, maybe every blue moon I will cruise in and dock. Harbors are nice but secondary to me. The open ocean with surface skimmers is the place to be. So, after the initial WOW of the harbors, I just click the dock button. Lower FPS in the harbors is fine by me in this respect. Overall, most everything has improved on my system.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 | ||
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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![]() Yea, Harbours are nice, but to honest, I always spawn outside them and never cruise in to see one. Harbour usually = shallow water on patrol. We all know what shallow water means!!! EDIT: Still get fps hit at sea. As low as 12 frames on the deck, as low as 16 viewing from free camera looking at the ship. As low as 16 viewing the sub under water also. So in effect, a 5-9 fps decrease. Now heres the odd part, looking at merchants and traffic is normal, in fact probably 4-5 frames more than before! It is ONLY when viewing the German IDX (have not tried another German sub). On the upside, I get better frames INSIDE the IDX than a fleetboat. In the fleetboat radar room I would drop to about 15 if looking north to south. In this IDX I get 35-40! It is clear there has been a general performance tweak, theres just something odd about external view of a German sub. Did everyone else gasp with exasperation at how fast the IDX dives!!
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"6 days into his patrol, the first enemy ship was spotted... a trawler... ![]() ...It was at this point, Captain AkbarGulag realised how green his crew was..." Last edited by AkbarGulag; 03-01-08 at 12:21 AM. |
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#12 |
Sparky
![]() Join Date: May 2005
Location: Austin, Texas
Posts: 151
Downloads: 142
Uploads: 0
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I wondered if anyone else noticed the IXD-2 diving like a tricked-out VII-C.
![]() Not that I mind too terribly... Personally, I think the add-on is the cat's meow. It opens the door to a lot more possiblities further down the sea lane too. Not bugs but items I hope to see modded or improved on:
BdU on the other hand...come'on now....an Iron cross SC for 40,000 tons including three T3 tankers? Where's the love mein herr? ![]() |
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#13 | |||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#14 |
Navy Seal
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I agree, the IXD2 dive times in this should make Type II players in SHIII jelaous
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