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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ensign
![]() Join Date: Mar 2007
Location: The Land of Cholla Cactus and Red Chile
Posts: 224
Downloads: 6
Uploads: 0
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![]() Quote:
For 3, I didnt even touch th scope. But for 1, I was parked so I was 1000 meters off the furthest outside merchant. When I got pinged, I did go to periscope depth, turned the scope the at the destoryer and he was coming on 700 meters away. I am guessing he caught me somewhere bw 800-1000 meters. My angle to the convoy was not 90 degree perpindicular, more like 130. I will try your idea of staying abeam, and having my 180 degree area face them. It may be a smaller profile to pick up too. I'll check out parking further outside the convoy too. I agree with you in that the AOD AI was good. I remember those days when the DDs would box you in and it was a nightmare to get out. The chit chat in the bar was good too. SHIII graphics with AOD game engine would be awesome. I did manage to shake my DD but I had to crank a hard 90 to port as he was coming over, 150 meters deep. That threw him off, otherwise he was going to ping me to insanity. No damage taken so far, just burning off more gas than I want. Good luck with 1943. Sink them all and make it back! If you do, 1/2 a bottle of beer for each of the crew. |
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#2 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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Check this out. Not one, but two convoys!
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__________________
War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#3 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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Here is an example of using just the right level of zoom to establish courses for these convoys:
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__________________
War games, not wars! --- Only a small few profit from war (that should not stand)! |
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