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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
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As many have mentioned, the key to your question is the word "attacked" vs "sighted." In the game as in real life, it's better no matter how many planes you SEE, they don't see or attack you. If you use historically correct tactics, my opinion is the heavy traffic areas of the game have a reasonable although somewhat inflated (to add excitement to the game) representation of the hazard of aircraft.
-Pv- |
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#2 |
Commodore
![]() Join Date: Feb 2005
Posts: 622
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In real life, I'd think you'd also want to dive as soon as getting an SD radar blip just to avoid being seen. Why have all the surface traffic in that area alerted to the presence of a sub? Then you just have to waste fuel moving to a fresh area, or chasing down zig-zagging targets and such.
Better to remain unannounced until you put a torpedo into something ![]()
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#3 |
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
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I would be a big + if the radarguy would give you more info about a aircontact like the sonarman does with "closing ...moving away etc" anounsments .
Or dit i mis something and does that already exist ?
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Pollard, Oklahoma
Posts: 679
Downloads: 6
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I think that's due to the limitations of the SD radar.
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"Stop sounding battlestations just to hear the alarm." |
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