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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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![]() Quote:
Check out the German Film Das Boot in english!
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#17 | ||
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Oh, and would it be in any way possible to integrate a system where the ship cavitates only when the sub is taking evasive action, and/or is near the surface, and/or is using a lot of power at low speed? As far as I can remember, Sonalysts simulated all of this in Sub Command and Dangerous Waters; but then again, the SCS engine of theirs is far more capable of simulating all the intricacies of the submarine moving through the ocean than the SH engine, it just lacks in the visual department... |
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#18 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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#19 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Now there's an idea... Anyone have a plan for how to get that one to work?
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#20 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
Uploads: 0
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Cavitation De Jour
![]() Few will care.. We just got the props to turn in the right direction.. Cavitation trails on Sub props... Cavitation trails on Torpedoe props along with exhaust... Just don't think it's worth the effort unless there's an easy fix that can just be thrown aboard the code deck with no impact... But we can always hope, it "springs" eternal you know... :rotfl: |
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