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Old 02-16-08, 10:14 AM   #1
Sailor Steve
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If you're playing the stock game, it doesn't matter where you make the holes. Put more hits on it than it has hit points and it will explode and sink, period.

If you're playing NYGM or GWX you need to spread the holes out under the waterline, to make it flood more.

The real ones didn't use armor piercing shells, or starshells. This is fixed in both supermods.
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Old 02-16-08, 10:57 AM   #2
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It doesen´t matter?! A waste of time, all of that careful aiming! Can´t run GWX because of crappy hardware...

Thanks for the fast answer anyway.

But does that mean I can sink for example a C3 by ONLY hitting one point, well above the waterline? What use is it in giving my crew orders to aim for waterline or superstructure in vanilla sh3?
If this is the case the only order that is necessary is; "hit anything - anywhere!"
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Old 02-17-08, 11:54 AM   #3
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Default Spreading shots below waterline

Quote:
Originally Posted by Sailor Steve
If you're playing the stock game, it doesn't matter where you make the holes. Put more hits on it than it has hit points and it will explode and sink, period.
I'm not convinced this is the case. When I have focused my shots on the engine room to approximate a torpedo, small merchants have continued sailing relatively unaffected until getting the "she's going down" message. They sink quickly thereafter. However, when I spread my shots to multiple compartments, the ships roll over on the side I targeted before they sink. They tend to roll before getting the "she's going down message" but once they start rolling, they're as good as gone. Seems I have been able to conserve HE rounds doing this. Haven't done a real experiment though.
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