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The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
I'd say sinking a battleship is a matter of luck, while sinking DD's is a skill. Well, to be honest, I consider myself a... hmm... seasoned skipper :rotfl:, but I know DD's are too hard to try for me. I just don't do them. I prefer to live through the damn war, let the bulls sink warships, I don't have too. ![]() So I have a large respect to those who dare. ![]() ![]() Quote:
First, you don't need a nomoograph at all, as you've allready got the speed. A distance in metres between two points in 3 minutes 15 seconds divided by 100 is the speed of a target in knots. In this case distance travelled is 0.4 km (400 metres), so the speed is 4 knots. Second, the way to use nomograph is different. You always use all the 3 scales. You always need two pieces of information to gather the third needed piece: - if you got speed and time, you can get distance travelled with that speed in this time, - if you got speed and distance, you can get time needed to travel that distance given the speed, - if you got distance and time, you can find the speed needed to travel the distance in the given time. You do this by drawing a line connecting the two known variables and checkig, where the line intersects on the third scale - the point of intersection is the info you need. The line has to intersect all the scales, so if it's too short, you have to make it longer to reach the third scale. I know my Ponglish is hard to understand, but If that's too misty, someone will explain it using better words for sure. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to Last edited by Abd_von_Mumit; 02-15-08 at 05:30 PM. |
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