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Old 02-12-08, 06:58 AM   #106
DrBeast
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Uhm...Redwine's Improved Night Visibility will conflict with later ROW work by kriller2

Now, before you lop my head off screaming "Baruk Khazad! Khazad ai menu!", let me just say that I LOVE your mod!
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Old 02-12-08, 04:47 PM   #107
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DrBeast, you must of read Ducimus's post on proper etiquette for talking to modders!! It's just been posted on the Ubisoft forum site.

Anywho, I'm not sure what ROW has got for better nite visibility. If there is a mod you like better either load it after the SCAF activation in JSGME, or go into SCAFx_4_RSRDC_v300 (when it isn't activated in JSGME) and drill down through the folders:
Data/Textures/TLowRes/tex, and remove the two files named "Reflex_Pac.tga" and "Sky_Pac.tga". Do the same for the folder found at:
Data/Textures/TNormal/tex, and remove the same two named files there. The nite visibility by Redwine will be history.


I do wish to point out that I missed the RSRDC patch II addition of the Tench class sub. So today, Feb 12, I updated the Filefront download of SCAF to include the omission. Sorry for the oversight to those who already downloaded SCAF yesterday.
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Old 02-13-08, 06:42 AM   #108
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Quote:
Originally Posted by CapnScurvy
DrBeast, you must of read Ducimus's post on proper etiquette for talking to modders!! It's just been posted on the Ubisoft forum site.
LOL no, I don't go to the UBI forum. Got a link? I'm sure I'll die laughing when I read it!

Quote:
Originally Posted by CapnScurvy
Anywho, I'm not sure what ROW has got for better nite visibility.
The brand new Pacific Envoronment for ROW. Kriller2 has outdone himself

Quote:
Originally Posted by CapnScurvy
If there is a mod you like better either load it after the SCAF activation in JSGME, or go into SCAFx_4_RSRDC_v300 (when it isn't activated in JSGME) and drill down through the folders:
Data/Textures/TLowRes/tex, and remove the two files named "Reflex_Pac.tga" and "Sky_Pac.tga". Do the same for the folder found at:
Data/Textures/TNormal/tex, and remove the same two named files there. The nite visibility by Redwine will be history.
Aye...those two files set off my "incompatibility alarm", having recently used it myself and switching to Kriller2's latest a few days later

Quote:
Originally Posted by CapnScurvy
I do wish to point out that I missed the RSRDC patch II addition of the Tench class sub. So today, Feb 12, I updated the Filefront download of SCAF to include the omission. Sorry for the oversight to those who already downloaded SCAF yesterday.
Subs appear in the Rec Manual too? Oooh, got it, the bearing indicator! Yeah, already have that. Made by Captain Cox and l3thal, if memory serves.
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Old 02-13-08, 07:43 AM   #109
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Added the Nomograph found in RSRDC v320 to the Nav map, I have no idea who created it.
I made it
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Old 02-13-08, 12:36 PM   #110
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After enabling the SCAF MOD, and previously the RSRDC Phase III MOD, I noticed the addition of the text/link shown below...Bottom one. It replaces the "Credits" text, but still links to the scrolling "Romanian" credits.

I assume this was this part of the SCAF MOD......? I didn't watch/read all the scrolling credits, but I'm wondering if those were changed somehow.

I don't recall such a change with any previous MODs...though I might have overlooked it. I'm just curious.

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Old 02-13-08, 04:11 PM   #111
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That's an easy way of showing what two main mods your running. Simular to the 1.4 that stands for the patch you've downloaded. Trigger Maru does it too. Nothing within the credits folder was changed, although that could be done.
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USS Chesapeake Captain James Lawrence lay mortally wounded...
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Old 02-13-08, 08:48 PM   #112
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Quote:
Originally Posted by lurker_hlb3
Quote:
Added the Nomograph found in RSRDC v320 to the Nav map, I have no idea who created it.
I made it
Thanks Lurker for clearing that up. I gave you credit for using it, I'll be sure to give you the credit for its creation. It's hard to keep track of who's done what without a score card.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 02-23-08, 08:10 PM   #113
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I wish to announce the latest releases of the Ship Centered, Accuracy Fix, moving the version to 1.2. The latest editions are for the stock SH4 game, and Real Fleet Boat 1.4 rc1. The SCAF 1.2 files contain several existing mods that enhance the playability of the basic game through better visual aids or correct game parameters for accuracy.

Improvements include changes made to some of the pictures in the Recognition Manual to represent the firepower of some of the ships. Flags were added to the Coastal Freighter and Small Split Freighter to represent their alliance. Flags were also added to several of the Jap Carriers to indicate the Stadimeter reference point is at the top of the flag (where it attaches to the mast). New text was added to the Recognition Manual releated to the changes. A different Recognition Manual cover made by me, with minor changes to the interior pages color and design. Added the nationality flags created by OakGrove to the front cover and interior pages. The credit for the original Recognition Manual Mod goes to the fine work of OakGrove.

Captain Cox's 360 DBP (Imperial) was added to the Navigation and Attack Map. This should help in plotting and general map use. I added two new zoom levels, with one existing zoom level change to the Navigation Map. Added three new zoom levels, with one existing zoom level change to the Attack Map. Added the Nomograph found in RSRDC v320 to the Nav map, created by lurker_hlb3. I did resize it to fit the page.

Added OakGroves guages and dials throughout the sub, highlighting them for greater readability, some received red pointers and markers. On others the numbers were lighten for clarity. Again original creation credit goes to OakGrove. The Hud Orders Bar and Crew System Management screens were changed, as well as a couple of guage indicators, credit to Jimimadrid for his talents. Real Award Medals by Fullmetaledges were added.

As an optional install I have added the Maxoptics mod originally created by WernerSobe, with some changes and additions by me (thus the 2 next to its name, Maxoptics2). This option will increase the Periscope's two zoom levels by 100% creating a much greater ability to visually make a correct Stadimeter measurement at most distances. It will aid in correct range finding at longer distances equal to the TBT (Uzo). The increase in zoom levels are not to be considered as historically accurate, but the advantage of making a correct mark for range finding is key to accurate measurements. Upon rechecking and calibrating all of the previous changed ship heights, I made slight changes to a dozen or so for greater accuracy. The ability to "see" a target more clearly will greatly aid in correct placement of the Stadimeter for manual range finding.

I also increased the single view level of the Binoculars by almost 250% to allow for seeing at longer distances. I highly recommend the use of these features to aid in range finding and ship recognition.

The links to the FileFront download site are at the first post of this topic.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 02-23-08 at 08:32 PM.
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Old 02-24-08, 06:24 AM   #114
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Great...gonna try it now.

Btw, the previous version gave me an error (plus CTD), when trying to open the Pacific Museum.
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Old 02-24-08, 08:04 AM   #115
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I have the same error with this version....career and missions work fine, but the Museum gives an error, and SH4 needs to close.
Not a big deal, though...I hardly visit the museum.

One other thing:

I use a special metric nomograph, that works with RSRDC....but I couldn't get it to work with this latest SCAF-version.
It appeared, that the nomograph-mod installed the tool in the ...Data\Menu\Gui\Layout-folder, whereas your SCAF installed the imperial version into ...Data\Menu\Gui.

That's why I couldn't get it to work, so I changed the nomograph-mod, to work with SCAF1.2

Get it here
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Old 02-24-08, 11:56 AM   #116
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Quote:
Originally Posted by CapnScurvy
As an optional install I have added the Maxoptics mod originally created by WernerSobe, with some changes and additions by me (thus the 2 next to its name, Maxoptics2).
This part is incompatible with the ROW-cameras, as it puts a different camera.dat in place.
Allthough I'd love to use Maxoptics, ROW-camera (ROW Camera vs_1a, in my case) is a must-have for me.

Other than that, everything seems to work fine.

Thx.
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Old 02-24-08, 12:14 PM   #117
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Neat...good to know that Max Optics plays well with SCAF. Gonna download and merge the changes of that with my ROW Camera
Will there be an RSRDC version, or is that not necessary?
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Old 02-24-08, 01:11 PM   #118
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Quote:
Originally Posted by Paajtor
Quote:
Originally Posted by CapnScurvy
As an optional install I have added the Maxoptics mod originally created by WernerSobe, with some changes and additions by me (thus the 2 next to its name, Maxoptics2).
This part is incompatible with the ROW-cameras, as it puts a different camera.dat in place.
Allthough I'd love to use Maxoptics, ROW-camera (ROW Camera vs_1a, in my case) is a must-have for me.

Other than that, everything seems to work fine.

Thx.
I'm going to look at the ROW Camera file today and see if there is a way of merging the two together, off hand I'd say yes, no problem. I believe they both change different parameters within the same file, so it's an easy merge needed to have them compatible. However, I see there are 4 to choose from. A couple with SWAY, a couple without?!!? Look there may be others, hidden within one of the other ROW mod versions. I will say this though, if I've got to make 4 plus compatible versions to keep everyone happy, I won't. You may just have to keep your SWAY and forget the ability of making good visual contact with the Stadimeter for accurate manual range finding. The choice may end up being yours!! By the way, there's a version ".2whatever" for all the row camera mods too. You said you'r using ".1a". Is there a difference, that you like the older version better? What I may do is go to FileFront and see which camera mod is downloaded the most. I'll make a compatible Maxoptics2 version for it.

Quote:
Originally Posted by Paajtor
I have the same error with this version....career and missions work fine, but the Museum gives an error, and SH4 needs to close.
Not a big deal, though...I hardly visit the museum.
I will look at this museum bug to see what's what. Perhaps it's SCAF, or another mod that has eliminated a ship config or data file in the museum department. Since SCAF had not added to the stock game files any ship information before this latest release yesterday, I'm guessing it's one of the mods like RSRDC or TM that has a problem.

Quote:
Originally Posted by DrBeast
Will there be an RSRDC version, or is that not necessary?
If you've noticed my last release for RSRDC was for the Patch 2, Lurker_hb3 has come out with a Patch 3 and may have another for all I know. I believe his latest patch was a minor change, so try it and see. He changes things like changing your socks!!! TM has a new beta release floating around as well, that will stir the pot with a trickle down effect for those wishing to be compatible. For me to keep up with every fart that someone has with a mod, is like a one armed paper hanger doing a two story room!! Luckily for me I'm retired, and it's winter. I can afford to have my butt pinned to the computer chair. But, that won't be the case for long with spring almost here.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 02-24-08 at 02:02 PM.
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Old 02-24-08, 01:22 PM   #119
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Quote:
Originally Posted by CapnScurvy
Quote:
Originally Posted by DrBeast
Will there be an RSRDC version, or is that not necessary?
If you've noticed my last release for RSRDC was for the Patch 2, Lurker_hb3 has come out with a Patch 3 and may have another for all I know. I believe his latest patch was a minor change, so try it and see. He changes things like changing your socks!!! TM has a new beta release floating around as well, that will stir the pot with a trickle down effect for those wishing to be compatible. For me to keep up with every fart that someone has with a mod, is like a one armed paper hanger doing a two story room!! Luckily for me I'm retired, and it's winter. I can afford to have my butt pinned to the computer chair. But, that won't be the case for long with spring almost here.
Well, so far there doesn't seem to be a problem with RSRDC Patch III and SCAF in my game. And if memory serves, he didn't change something in the SCAF territory. So, all well and good. Btw, did you fix the minor graphical glitch on MaxOptics? Don't quite remember the nature of it, but I do remember you had worked out a fix.
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Old 02-24-08, 01:51 PM   #120
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Quote:
Originally Posted by DrBeast
Btw, did you fix the minor graphical glitch on MaxOptics? Don't quite remember the nature of it, but I do remember you had worked out a fix.
Yep, WernerSobe had a problem with the scope at rest, showing a partical black box over the lens, allowing some of the background view to show on the sides. The view in the scope now "disappears" as it goes to rest.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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