![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
|
![]()
If you are truly interested in manual targeting, you need to make yourself a whiz-wheel (or as a second option, use a flash or in-game version).
Here is the thread that contains the Kriegsmarine wheel made by Hitman: http://www.subsim.com/radioroom/show...gsmarine+wheel And here is a thread where you can grab an *EXCELLENT* set of instructions to use the wheel written by klh: http://www.subsim.com/radioroom/showthread.php?t=126824 If you couldn't be bothered to actually build one, you can use the flash version, but quite frankly I like actually using something physical. Oh, if you want, you can also use a slide rule. I actually use a slide rule to do my AOB calculations when I use the Aspect Ratio method, it's more intuitive to me than doing it with the wheel.
__________________
The U-Boat Commander of Love |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]()
In my opinion the best way to START manual targetting is to read excellent Wazoo's manual targetting manual. U-Jagd tools (included in OLC GUI mod) are the NEXT step, but to be taken AFTER utilizing Wazoo's methods. See my sig for link.
![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
![]() |
![]() |
![]() |
#3 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
|
![]()
thanks very much for this feedback all,
i have to say though i am leagure's behind you kaleuns........pedagogic tool....bearing speed etc, wow !! but iam stubborn and determined - even though numbers and caculations turn to mist the moment i contemplate them !! ![]() thanks again, so its back to school eh ? :hmm:
__________________
[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
![]() |
![]() |
![]() |
#4 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
|
![]()
dont panic, it is easy, you will see.
start with map contacts on and WO off. try to enter the data in tdc and look on tactical map, if your insertions are correct. then you can ameliorate your data. after a while, you will get the experience for good observations tell us, if you first try was a success, greetz, Jaeger |
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
|
![]()
Jaeger is right: It sounds intimidating, but at it's heart manual targeting is simple high school trigonometry.
There are really only three things you have to worry about: Distance to target, the Angle on Bow (the dreaded "AOB"), and target speed. Those are the things you enter into the vorhaltrechner. It then solves the triangle and sends the proper gyro angle to the torps. All you have to do is get those three things. There are some simplified targeting methods you can use to make the job easier. Really, Wazoo's tutorial is an excellent one to help you understand it. After you've digested that, there are other methods and devices that make the job easier, but it helps to have a good grounding in the basics first. One thing that helped me in the beginning was to manually plot the contacts on graph paper, using a ruler and a protractor. It's especially helpful in understanding AOB in a way that is more intuitive than using the tools in the map screen.
__________________
The U-Boat Commander of Love |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|