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Old 02-08-08, 10:01 AM   #14
onelifecrisis
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Join Date: Aug 2007
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Quote:
Originally Posted by Pisces
Quote:
Originally Posted by onelifecrisis
I'll pre-empt suggestions and assumptions that have been made before.

The marking lines are *not* part of the menu file. They are drawn onto the camera view by some other code, and are scaled according to the angular angle and initial zoom level of the camera.

Furthermore, the part of periscope.tga which looks just like a set of marking lines is bizrarrely *not* the image that the game uses to draw them. I've searched all over for that damned TGA (if indeed it is a TGA... which I assume it is) and can't find it. If I could find it, I could change it to be transparent and we'd be halfway there... but only half way, because in addition to the marking lines there's the crosshair, and I don't know if that uses a TGA. But, if it does, I bet it's to be found in the same place as the marking lines.

Anyone got any ideas where this elusive TGA might be?
I don't know where. But I heard some .tga's like the moon and sun textures are hidden inside some .dat files. Checked there yet?
Yes, I have the tool for im/ex-porting textures to/from dat files and I've looked in lots of them (though not all). I can't find one that looks anything like those marking lines... but maybe I just need to go through every single file. However, since there's evidently a chronic lack of interest in this, and since I've found a "better" use for the obs scope anyway, I'm not keen on doing that...
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