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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#17 | |
Subsim Aviator
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1. THIS MOD ONLY WORKS WITH A FRESH VERSION OF SH3 WITH NO OTHER MODS ONBOARD (IE. TO USE THIS BISMARK/HIPPER MOD YOU HAVE TO DUMP GWX, RUB, NYGM ETC ETC BUT YOU COULD ALWAYS HAVE YOUR FUN AND THEN RE-INSTALL ALL YOUR MODS LATER ON) 2. THE VIIB U-BOAT WILL APPEAR AS THE HIPPER, THE IXB WILL APPEAR AS THE BISMARCK. 3. ALL GUNS AND THE APPEARANCE OF ALL THE OTHER U-BOATS IN THE GAME WILL BE GREATLY MODIFIED - RENDERING THEM ALMOST UNUSABLE TO ANYONE WHO TAKES THE GAME SERIOUSLY. 4. THIS MOD IS NOT JSGME COMPATIBLE, NOR HAS IT BEEN TESTED TO MY KNOWLEGE WITH SH3 COMMANDER. SO ALL THE FILES HAVE TO BE MANUALLY INSERTED IN THE PROPER DIRECTORIES/ FOLDERS BY THE END USER. 5. DO NOT SAVE THE GAME WHEN PLAYING AS BISMARK/ HIPPER. 6. DO NOT LAUNCH TORPEDOES WHILE PLAYING AS BISMARK/ HIPPER. 7. TO DESIGNATE A TARGET GO THROUGH ALL THE NORMAL MOTIONS - MAN THE DECK GUN, SELECT TARGET THROUGH THE BINOCULARS, AIM FOR HULL, WATERLINE ETC AND ORDER FIRE AT WILL - OR MAN A GUN YOURSELF. GUN AI HAS BEEN KNOWN TO STOP TRACKING TARGETS ONCE IN A WHILE TOO. the mod download is available here: http://www.sukhoi.ru/forum/showthrea...t=45416&page=3 fifth post from the bottom, there are 4 versions... i have not determined which version is which, i am using version 4. readme is in russian as is the site, good luck!
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#18 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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This is just awesome
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#19 |
Subsim Aviator
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for best results i recommend selecting the IXB (1940) or the VIIB (1940) then playing the single mission "happy times" and battling it out with the convoy - then proceeding as if it were your campaign. The hipper seems to work better than the bismarck but im not sure why.
the BBs have guns that wont reload in the campaign for some reason. this is a very crude mod built by some russian bunch im not familiar with called "AFT" i believe.
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#20 |
Subsim Aviator
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Bump*
so anyone tried it out? I have uninstalled the mod and SH3. Currently reinstalling SH3, GWX SH3Commander, etc. so things can go back to normal. It was a blast blowing away the merchants with those huge guns, but... after all this is a subsim and there is only so much the bismark can do in this mod... time to go back to normal ![]()
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#21 |
Mate
![]() Join Date: Jul 2006
Posts: 51
Downloads: 2
Uploads: 0
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Awesome work!!
Maybe we can adapt this to also work for other craft such as DDs and Schnellboote?? One can hope. |
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#22 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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well, i dont understand/read russian or whatever that writing is
![]() would you mind posting a direct link to the download?
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#23 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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When you can make a controllable bismarck why don`t a playable
destroyer??????? Pls make my day... ![]()
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#24 |
Commodore
![]() Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
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i really want to trythis out but im to lazy to re-install all the mods etc lol
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#25 |
Engineer
![]() Join Date: Dec 2007
Location: North of Malta, shadowing your pretty little C3 Cargo!
Posts: 212
Downloads: 15
Uploads: 0
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hmmmm this seems all fine and dandy... but as you say its extremely crude... and well.. i have shiite luck with these mods, and my game just ends up buggering completely and permanently when it comes to these unrefined mods... maybe one day ubisoft will do me a huge favour and make Hunter Killer 3 for me
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#26 |
Commodore
![]() Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
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can i get a link for this download please
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#27 | |
Lieutenant
![]() Join Date: Oct 2007
Location: Sisak, Croatia
Posts: 265
Downloads: 119
Uploads: 0
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This dictionary can translate words and entire texts to english and vice versa. http://www.rustran.com/ Maybe will be of good help in future. I used this dictionary when i need to translate texts writen on russian related with rusian nuclear attack subs. |
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#28 |
Nub
![]() Join Date: Feb 2008
Posts: 3
Downloads: 6
Uploads: 0
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I have noticed a couple things with this mod:
1. The mains will slave usually with your controllable maingun (deckgun) 2. In different missions you might get mains hanging off the side in place of secondaries.. and in this configuration you cannot control your deck-gun at all. Dont know why... So my conclusion is this: It should be possible then, to have 1 maingun which the rest are slaved to (already in place). 1 Secondary gun, which the others are slaved to (in place of AA gun #1). And an AA gun, which the other Aa guns are all slaved to. Does anyone know how to do this? Obviously somewhere in the .zon's, .sim's and eslewhere are all the tools required, the guns exist but I dont know how to build them into the model. Using that, and some 3d work for Bismark interiors and you *should* have a playable battleship thats stable.. Anyone have any idea then, how to take this mod further? |
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#29 |
Nub
![]() Join Date: Feb 2008
Posts: 3
Downloads: 6
Uploads: 0
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Nobody has any idea how to add flak cannons/secondaries to this beast?
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#30 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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Stop resurecting this thread!!
don't you know the mages guild has outlawed Necromancy!!! |
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