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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Stowaway
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Yay me! I was the first to download it! :p
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#77 | |
Chief of the Boat
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#78 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Tee hee! ![]() Well okay that was alpha but still...
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#79 | |
Canadian Wolf
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Edit: Thank's for the response, it is done. Nice mod!! RDP |
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#80 |
Stowaway
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OMG!! This is hysterical!! I'm doing 39 knots right towards a convoy with an aux cruiser firing broadsides at me!! :rotfl:
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#81 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I hear ya AvH. I just tried the Ice Ice Baby (1) mission in GWX with S-boot beta - what a Riot! :rotfl:
Now I just need to stay alive long enough to get a shot off ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#82 |
Eternal Patrol
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A note on who fought whom: US PT-boats in the Pacific battled Japanese destroyers on several ocassions. The fighting was done at night, and the boats were not much faster than the DDs, especially in any kind of weather. The real advantage is maneuverability - the boat can turn faster and is a very small target. Once he gets out from under the searchlights he is gone, which is a good thing because one 4-inch shell can bring a PT-boat to it's knees. The Schnellboot is bigger, and with a steel frame, but the problem is still there.
In the Channel, most of the fighting was also at night. The Germans ran small convoys from Seebruge to Wilhelmshaven, mostly escorted by flakleiters and S-boats. The British would attack them with Vosper PT-boats, and the F-lighters would defend while the S-boats counter-attacked. Most of the fighting was done with machine guns. These battles took place a lot, and would be the most likely scenario for this kind of command.
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#83 |
Stowaway
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Well, I managed one good hit against the auxiliary cruiser, then ran like a whipped dog. --grins-- I had shells by the bazillion landing all around me!!
Had a Hunt I come after me; outran her! :p :rotfl: Then went back in a second time, and took out a T3 before I got shelled to death! This needs quite a bit of brushing up. But by no means is that meant as criticism! It's just an observation. But what there is of this so far . . . --whistles-- . . . boy howdy!! |
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#84 | |||
Chief of the Boat
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#85 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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I think you shoud decrease the reloadtime for the torpedos. It needs to much time (under fire) to run a second attack and it would be nice if it would be possible to do some damage with the 3,7cm gun to destroyers etc.
Great mod. Please go on!! ![]() ![]() ![]() ![]() ![]() Kind regards |
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#86 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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Love the mod!I've dreamed some playable surface ship from the first day with SH3
But... I've been pounded to death many time ![]() But it's wonderful! I've do a custom created mission near the british coast and jet jumped by 3 liberator.I've been hit only by machine gun fire,and managed to shot all the three bomber down. Aircraft seems easy but i can't even manage to go near a simple armed merchant ![]() Someone can help me?I need some advice about some tactics. Thanks for a magnificent mod!! (and i'm here hoping for something similar for SH4) ![]() |
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#87 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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I quickly tried the beta and I loved it! I did the Happy Times mission (same one on previous page). I got shelled to death before I could kill a large tanker.
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#88 | |||
Stowaway
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1) outer torpedo doors don't visibly open 2) flak guns churn out fire like nobody's business 3) you start off inside the command room :p 4) I've taken a lot of hits and kept running 5) get damage reports for the compressor 6) took a direct hit (fireball and all) to the topside stern; enveloped the crewman, who was never affected 7) had both diesels damaged; speed never reduced On the plus side, this baby turns on a dime and is hard to hit! I'm going to create a couple of vanilla single missions for the S-boot, and if anyone is interested I'll upload them. As for torpedo load times, you can always unclick the realistic load times under the realism options to speed up reloading. |
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#89 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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I've tryed to attack an enemy convoy during daylight,and got pounded by a pair of flower corvette...not funny,i have to try some night attack...i think it will be hard for both the enemy and me
![]() Good mod,thanks again ![]() SMALL EDIT: I have a small bug regarding my visual system...i get seasick in the command room at 40 knots ![]() |
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#90 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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I'm busy with real life until april..
![]() This is almost too much to bear. I liiiiiiiiiiike those S-boats!!!! ![]()
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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