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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 | ||
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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![]() Quote:
![]() You don't care about using high iterations for smoothing meshes when it's not to be rendered in real-time, isn't it ![]() What have you been modelling? Quote:
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