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Old 02-01-08, 10:01 AM   #1
SteamWake
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The AI can spot a scope as if it were a flare shot off. :hmm:

Limit your exposure keep a low profile (bow/stern) pointed at the escorts. Only raise the scope for quick peeks. If you intend to avoid the targets go deep as suggested.

Keep silent, turn on silent running, whatever you do dont ping.

Get yourself into a good position where you dont have to do more than a few knots to intercept.
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Old 02-01-08, 10:41 AM   #2
ruskoz
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I have tried all the above...one example i found a small convey far off, I could only see their faint smoke so igot in front of them and lost visual. I came to a full stop stayed submerged, rigged for silent running, was not loading torps or doing any repairs and scope down and stayed down the whole time. I then time compressed because i was so far ahead of the convey which only had one escort. I ran this same test 3 times, each time the escort makes a b-line to me...I have also noticed the thermal layer has never worked for me I have tried it many times but the escorts keep making passes and they are always deep charging in my direct area.

For some reason they are picking me up with passive detection and zeroing in on me with active pinging making it impossible to do anything but keep moveing at max speed.
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Old 02-01-08, 11:32 AM   #3
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Quote:
Originally Posted by ruskoz
making it impossible to do anything but keep moveing at max speed.
Never ever go to flank when trying to evade with one exception. If a DD has you lined up and they start their attack run go to flank and turn hard port or starbord. After a few minutes reduce to 1/3 again and continue out.

When the DD's do their attack run they will go to flank rapidly and they are more or less 'blind' at that point. Idea is to keep them guessing.

If they are dropping DC's off the mark smile and creep your way out of their.

If they are picking you up at a distance when your submerged at all stop you must have done something to alert them to your presance wether it be your scope or some other 'noisy' behaviour.
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Old 02-01-08, 11:46 AM   #4
Quillan
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First, never use time compression when near the enemy. In time compression, the computer takes shortcuts, including detection check shortcuts. Boats that will never see you will spot you under TC. In rough seas at night merchant ships will spot a torpedo wake if you use time compression to cut the wait time to impact. Don't use it.

Second, the AI warships seem to be able to automatically detect you anytime they get withing 300 or 400 yards of you, no matter what. Keep your distance at least 500 yards away from any warship.
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Old 02-01-08, 12:21 PM   #5
SteamWake
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Quote:
Originally Posted by Quillan
First, never use time compression when near the enemy. In time compression, the computer takes shortcuts, including detection check shortcuts.
He makes a good point. Since I never do this (TC when in 'action') it never crossed my mind. But now that he mentions it I'd be willing to bet this is the problem.
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Old 02-01-08, 01:15 PM   #6
howler93
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Assuming the TC is the issue here, should we avoid using it to evade as well? For example, lets say that I just sank the Yamoto (haven't even seen her once!), dived below the thermal layer while at silent running, and the escorts are searching madly. Can I creep away at 1kt using time compression off and on? Or will TC's use help them to locate me?

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Howler
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Old 02-01-08, 01:43 PM   #7
SteamWake
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Quote:
Originally Posted by howler93
Assuming the TC is the issue here, should we avoid using it to evade as well? For example, lets say that I just sank the Yamoto (haven't even seen her once!), dived below the thermal layer while at silent running, and the escorts are searching madly. Can I creep away at 1kt using time compression off and on? Or will TC's use help them to locate me?

Thanks,
Howler
I wouldent recommend it untill you were a goodly distance from them. Basically if you can hear them youre too close.
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Old 02-01-08, 01:46 PM   #8
Taurolas
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I've never had escorts head directly at me yet but then again i dont use TC either, on a side note however how many peeps get into good firing positions and then go and open the torpedo tube doors when well within passive sonar range? i know it seems like i'm gettin ya to suck eggs but make sure you open the torpedo tubes before you get within range, i tend to do this on all tubes, dont want to take the chance that passive sonar is gonna pick up the doors opening... if you can hear it they can hear it.
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