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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
Uploads: 0
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Thank You, it's really work fine (accurate) with stadimeter ?
Just courious ![]() Best Regards Stary Wuj PS. Very helpfull indeed. |
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#3 |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
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Great mod!
![]() I decided to try this mod without CapnScurvy Range fix manual. And it is a vast improvement for those that want to use the target's mast height to determine range. Well done again WernerSobe!! ![]()
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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#4 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 403
Uploads: 0
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GOOD JOB! Downloading!!!!
Thx, WernerSobe!!!! ![]() |
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#5 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 90
Downloads: 0
Uploads: 0
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Just download, will try later!
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#6 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 630
Uploads: 0
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Just installed and tried it but i'm getting a large translucent rectangle in the middle of the image. I assume this is something to do with screen rez but I can't remember the fix.
I'm running at 1680x1050. EDIT: Just realised that it only shows in the lowered position. Works fine when it's raised.
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SH3 Album SH4 Album AORUS Z390 Ultra, Intel Core i5 8600K, GeForce GTX 1050 Ti 4096mb, 64.0GB Dual-Channel DDR4, Soundblaster Z. Last edited by Meridian; 01-30-08 at 10:33 AM. |
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#7 | |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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#8 | ||
Admiral
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![]() Quote:
One thing I was concerned about is wether your tweaks did anything to skew the manual range finding. I'm happy to say it did not. There are other ways of fooling with the Camera.dat file that will create problems for the Stadimeter, but you avoided those tweaks!! I thought I would run a couple of tests on range finding and the below picture shows the Carrier Shokaku with the stock game file mast height of 29 meters. The Stadimeter image is at the only mast worth considering to mark, with a previous range to target of 1231 meters showing in the PK. (I like the wide field of view, and of course the dramatic zoomed effect.) The actual range to target in this stationary ships test is 1384 meters. That's a 153 meter difference. ![]() The next image shows the Ship Centered, Accuracy Fix running in the stock game with a much improved found range of 1387 meters. (I decided to set the correct mast height of 32.5 meters for the top of the flag.) That's just 3 meters off the correct range of 1384. ![]() As you can tell, the ability to "see" the mast top is a great improvement. However, the trouble of having incorrect mast heights within the stock game is still the basic problem. Lately I've been working on trying to keep up with the various changes that RSRDC PIII has come up with and it seems every time I'm almost finished with the latest patch another comes out. I see a new patch was released yesterday. I don't mind too much but, I would like to release a new stock edition of SCAF. I just have not had time to finish the job, when the dog wages the tail....... ![]() Werner, I'm going to send you a PM regarding the black image of the scope when it's in the rest position. It should help in creating the all dark image that is desired.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 02-17-08 at 01:43 PM. |
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#9 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Nothing is new under the Moon ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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