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Old 01-23-08, 06:59 AM   #1
Jimbuna
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Commander should always be rolled back prior to adding any mods or adjusting the programmes parameters.
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Old 01-23-08, 01:00 PM   #2
HundertzehnGustav
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pssst
ALWAYS rollback your Commander after every exit.
no exceptions.
no bad surprises.
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Old 01-23-08, 06:39 PM   #3
Pisces
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Quote:
Originally Posted by HundertzehnGustav
pssst
ALWAYS rollback your Commander after every exit.
no exceptions.
no bad surprises.
Exit patrol, or exit sh3-session? Doesn't rollback when quiting a saved game screwup also?


Edit:

Yikes!!!, how did I deserve that avatar.
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Old 01-24-08, 03:51 AM   #4
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To clarify a few things:

1. It's good practice to rollback *every time you exit SH3*. Heck, you even get a reminder message! You can ignore this message of course, and that's fine if you trust yourself that you won't be tinkering with game files (including enabling/disabling mods) in between loads, but for the sake of pressing a button...

2. A rollback is inconsequential when changing TC settings as the TC settings are stored under "My Documents". SH3Cmdr has a separate "built in" manual reset feature for returning modified TC settings back to default. Notwitstanding this, see #1.

3. Rolling back will *never* screw up an in-progress career. SH3Cmdr is smart enough to know what changes it can make and when it can make them (of course, this statement becomes void if modifications are made post-release). In simple terms, see #1.

4. Radio reports <> radio messages (check the TC title again). Whether this is intentional game behaviour, or a broken feature, I dunno, but changing this setting makes no difference for radio messages.
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Old 01-24-08, 04:17 AM   #5
snwcrsh
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I always wondered why SHC doesn't rollback automatically after you end the game.
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Old 01-24-08, 04:27 AM   #6
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Quote:
Originally Posted by snwcrsh
I always wondered why SHC doesn't rollback automatically after you end the game.


Not all players want to roll back straight away. I know I want to create updated personnel files first to ensure that the information displayed is reflective of the current in-game settings. For example, if it's pre-1940, I want "Saltzwedel" to appear instead of "2nd Flotilla". Likewise I want German medal descriptions rather than English. This can only occur pre-rollback.

To automate rollback is to force a process that some people may not want at that time.
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Old 01-24-08, 04:53 AM   #7
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Ah okay, that makes sense. I always thought these reports would work if you start up SHC after a rollback, too.
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Old 01-27-08, 11:41 AM   #8
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Quote:
Originally Posted by jimbuna
Commander should always be rolled back prior to adding any mods or adjusting the programmes parameters.
I've tried rolling back after exit and re-opening commander several times but am unable to make the "radio message received" time compression setting affect the in-game setting. It stays at 256 or 512 (whatever I set it at) in commander but in game I still go back to 1x when there is a message.
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Old 01-28-08, 04:25 AM   #9
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Quote:
Originally Posted by Dreamer
Quote:
Originally Posted by jimbuna
Commander should always be rolled back prior to adding any mods or adjusting the programmes parameters.
I've tried rolling back after exit and re-opening commander several times but am unable to make the "radio message received" time compression setting affect the in-game setting. It stays at 256 or 512 (whatever I set it at) in commander but in game I still go back to 1x when there is a message.
:hmm: You may like to go back a page or so, to post 273.
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Old 01-28-08, 09:47 AM   #10
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Quote:
Originally Posted by JScones
:hmm: You may like to go back a page or so, to post 273.
Whoops! I must have glossed over that one. Thanks! So there's no way to maintain time compression when I get a radio message or might that be covered in another setting?
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Old 01-28-08, 10:21 AM   #11
Sailor Steve
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Having finally gotten my computer set up again, I've been checking out the latest version: LOVE IT! Especially the part that awards all the medals and badges recommeded with one click. Love the experienced crew as well, but I'll have to be selective in the early part of the war; after the very first patrol of the war I was advised that two crewmen had completed "two or more war patrols"!:rotfl: Well, I'm not complaining about something so minor that would take so much work to change, if possible at all; especially when it only involves one patrol out of many careers (when a captain retires or dies I start a new career that same month).

Looks great so far!
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Old 01-28-08, 05:09 PM   #12
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I'm using SH3 Commander for the first time after getting a major RAM upgrade. Launched my first patrol and was pleasantly suprised.

Then I went and read the "readme" file.

Typical, I put to sea without finding the nightclub. Can someone write directions so that when I get back I might find it. Thanks in advance.
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Old 01-28-08, 05:36 PM   #13
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Quote:
Originally Posted by Pioneer
I'm using SH3 Commander for the first time
Your only regret should be that you didn't try it earlier.

It's a bit like the American Express card. You know, "don't leave home without it."
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Old 01-28-08, 05:41 PM   #14
irish1958
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Quote:
Originally Posted by Pioneer
I'm using SH3 Commander for the first time after getting a major RAM upgrade. Launched my first patrol and was pleasantly suprised.

Then I went and read the "readme" file.

Typical, I put to sea without finding the nightclub. Can someone write directions so that when I get back I might find it. Thanks in advance.
While in port (and only in port), uder "Action" the nightclub option will be there when you click on it.
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Old 01-28-08, 05:37 PM   #15
JScones
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Quote:
Originally Posted by Sailor Steve
Love the experienced crew as well, but I'll have to be selective in the early part of the war; after the very first patrol of the war I was advised that two crewmen had completed "two or more war patrols"!:rotfl: Well, I'm not complaining about something so minor that would take so much work to change, if possible at all; especially when it only involves one patrol out of many careers (when a captain retires or dies I start a new career that same month).
Those guys will be mighty offended if they knew that you have totally written off their Spanish Civil War experience.:rotfl:

You can reduce the likelihood though if you want - checkout the below block in SH3 Options.cfg:
Code:
;----------------------------------------------------------------------------------
[CREW SETUP] ;THIS BLOCK CAN BE DELETED IF UNWANTED
;When "Select to randomise crewmen details" option is selected, determines the
;percentage likelyhood of a crewman having previous experience. Usage:
;<YEAR>=<percentage between 0 and 100, ie 40 = 40% chance that crewman will be experienced>
;EKIIChance=<percentage between 0 and 100, ie 20 = 20% chance that crewman will have EKII>
;MaxPatrols=<maximum number of patrols crewmen have undertaken. Applies to all years>
;Set all values to 0 to disable feature
1939=25 <- change to 0 or a much lower figure
1940=30
1941=40
1942=40
1943=40
1944=35
1945=25
EKIIChance=15
MaxPatrols=6
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