SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Classic Subsims
Forget password? Reset here

View Poll Results: The better game?
Silent Service (Amiga Version) 10 18.52%
Silent Hunter 44 81.48%
Voters: 54. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 01-21-08, 10:45 PM   #1
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Looking at screenshots from a review on SH1 here on subsim, i find myself feeling nostalgic:



Ducimus is offline   Reply With Quote
Old 01-22-08, 06:53 AM   #2
ChristopherT
Helmsman
 
Join Date: May 2001
Posts: 104
Downloads: 0
Uploads: 0
Default

The last versions of SS I ran were SS1 for the Commodore 64 and SS2 for the IBM PC (CGA graphics, later SVGA.) I think you'd like Silent Hunter for the atmosphere, I think it's a excellent simulation, better than it's younger brothers.

Christopher
ChristopherT is offline   Reply With Quote
Old 01-22-08, 01:49 PM   #3
snwcrsh
Engineer
 
Join Date: Jan 2008
Location: Lübeck
Posts: 211
Downloads: 0
Uploads: 0
Default

I'd like to play Silent Hunter again, unfortunately it crashes at random times in my dosbox (DOS4GW Protection Fault)

As for Silent Service, I originally played it on the c64 but I really enjoyed the Amiga version later. Both are freely available and run perfectly in CCS and WinUAE.
__________________
= CRY PTO = MITSH VBHIZ OSMWG OECEY MLZTO UMDFV TKORD B
snwcrsh is offline   Reply With Quote
Old 01-25-08, 11:23 AM   #4
Captain Nemo
Ace of the Deep
 
Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
Default

Quote:
Originally Posted by snwcrsh
I'd like to play Silent Hunter again, unfortunately it crashes at random times in my dosbox (DOS4GW Protection Fault)

As for Silent Service, I originally played it on the c64 but I really enjoyed the Amiga version later. Both are freely available and run perfectly in CCS and WinUAE.
I too played Silent Service on the C64 and Silent Service II on the Amiga. I enjoyed both very much. Never got the opportunity to play Silent Hunter much as I was an ardent Amiga fan at the time so I have voted for Silent Service.

Nemo
__________________
"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic".

Sir John Slessor GCB, DSO, MC, DL
AOC-in-C Coastal Command RAF
___________________________________________
Captain Nemo is offline   Reply With Quote
Old 01-25-08, 03:31 PM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Silent Hunter is far better. In Silent Service you command only a Gato, and you drag it all around the Pacific from your base at Pearl Harbor. In Silent Hunter you can start at any historical base at any time during the war, and command any historical submarine, including S-boats and the big V-boats. Also, Silent Hunter included task forces with battleships (SS had no big ships, and SSII only added aircraft carriers).

SS was great when it was all there was, but SH wins by a mile.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-25-08, 06:30 PM   #6
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,952
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by Sailor Steve
Silent Hunter is far better. In Silent Service you command only a Gato, and you drag it all around the Pacific from your base at Pearl Harbor. In Silent Hunter you can start at any historical base at any time during the war, and command any historical submarine, including S-boats and the big V-boats. Also, Silent Hunter included task forces with battleships (SS had no big ships, and SSII only added aircraft carriers).

SS was great when it was all there was, but SH wins by a mile.
Direct hit!
__________________
nikimcbee is offline   Reply With Quote
Old 01-27-08, 09:09 AM   #7
snwcrsh
Engineer
 
Join Date: Jan 2008
Location: Lübeck
Posts: 211
Downloads: 0
Uploads: 0
Default

True in all respects. However, Silent Service was released 11 years earlier. That's an eternity for computer games at that time. (I might as well argue that SH3 is better than SH1!). Silent Service was extremely original at that time and the first submarine simulation in this kind that I know of. Actually Silent Hunter very much copies the Interface (Different stations on function keys).


I may be biased, but thus my vote goes to Silent Service, too
__________________
= CRY PTO = MITSH VBHIZ OSMWG OECEY MLZTO UMDFV TKORD B
snwcrsh is offline   Reply With Quote
Old 01-28-08, 08:03 AM   #8
Captain Nemo
Ace of the Deep
 
Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve
Silent Hunter is far better. In Silent Service you command only a Gato, and you drag it all around the Pacific from your base at Pearl Harbor. In Silent Hunter you can start at any historical base at any time during the war, and command any historical submarine, including S-boats and the big V-boats. Also, Silent Hunter included task forces with battleships (SS had no big ships, and SSII only added aircraft carriers).

SS was great when it was all there was, but SH wins by a mile.
Although I don't disagree with your final analysis (even though I was a Silent Service fan), in Silent Service II I think you will find you did have the option of different subs and bases to start from. SSII also added battleships as well as carriers to the mix. In fact I think there was a single mission called "Sink the Yamato".

Nemo
__________________
"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic".

Sir John Slessor GCB, DSO, MC, DL
AOC-in-C Coastal Command RAF
___________________________________________
Captain Nemo is offline   Reply With Quote
Old 01-28-08, 11:40 AM   #9
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Captain Nemo
Although I don't disagree with your final analysis (even though I was a Silent Service fan), in Silent Service II I think you will find you did have the option of different subs and bases to start from. SSII also added battleships as well as carriers to the mix. In fact I think there was a single mission called "Sink the Yamato".

Nemo
Really? I don't remember that at all. Someday I'll have to dig out my old Atari and see if my memory's really that far gone. What I do seem to remember is the absence of shoaling: In SS if it dropped you into a shallow area you could run for deeper waters, but in SS2 it stayed the same depth until the action was over. If the water was shallow you could be in big trouble. At least in my memory.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-03-08, 01:45 AM   #10
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,952
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by Ducimus
Looking at screenshots from a review on SH1 here on subsim, i find myself feeling nostalgic:



oh, how I miss it. My friend had SS on the commodore 64, which had way better sound than the PC version. We used to play it all night.

Those were the days.
__________________
nikimcbee is offline   Reply With Quote
Old 04-17-08, 01:52 PM   #11
M. Sarsfield
Ace of the Deep
 
Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
Default

I played all of the above and I still like SH1/CE the best. I still miss the SD A-Scope in SH4. I'm hoping that someone figures out how to mod one into the con.
__________________
MJS
USS Batfish Volunteer/Reenactor
www.ss310.com
www.ussbatfish.com



Communism killed over 100M people and all that I got was this lousy signature.*

*http://www.hawaii.edu/powerkills/COM.ART.HTM
M. Sarsfield is offline   Reply With Quote
Old 04-17-08, 04:03 PM   #12
Col7777
Grey Wolf
 
Col7777's Avatar
 
Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
Default

I think they were all good, some things in SH1 like raiding harbours and recon missions were good, in SH2 if there were ships in a harbour they had to be scripted there by the mission author.
For its time SS and SH1 were very good, as mentioned above there weren't many subsims if any then, when I got SH2 I thought, "Wow this is mega," then SH3 was released with even better graphics, but I wish there were some things from SH2 in it.
I stopped playing SH3 as I changed my PC for a notebook and it didn't run too good.
I have SH4 but I'm hoping to get a decent desktop PC again soon, I recently installed SH2 and DC again on my notebook and I'm enjoying them again, but after the long break from them I'm very rusty.

Col.
__________________


Silent and Violent
Col7777 is offline   Reply With Quote
Old 04-18-08, 05:38 AM   #13
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,952
Downloads: 90
Uploads: 0


Default

I loved coming across the Japanese subs. They were sure hard to hit though.
__________________
nikimcbee is offline   Reply With Quote
Old 04-18-08, 02:20 PM   #14
Col7777
Grey Wolf
 
Col7777's Avatar
 
Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
Default

Hi Niki,

Yeh those Jap subs in SH1 were hard to hit but they never seemed to be aggressive, they just dived if you didn't manage to hit them in time if I remember right.

Col
__________________


Silent and Violent
Col7777 is offline   Reply With Quote
Old 04-19-08, 02:21 AM   #15
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,952
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by Col7777
Hi Niki,

Yeh those Jap subs in SH1 were hard to hit but they never seemed to be aggressive, they just dived if you didn't manage to hit them in time if I remember right.


Col
I think I hit one submerged once?:hmm: I set the torpedo to run at periscope depth, fired... and wham! but that was along time ago.
__________________
nikimcbee is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:24 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.