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Old 01-21-08, 08:34 AM   #1
TomcatMVD
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Anyways... BdU says we should shoot a magnetic and an impact at every ship right? After they've fixed that little issue with magnetics sensitivity .
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Old 01-21-08, 12:58 PM   #2
danurve
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There are zero garuntees when using electircs and magnetic pistols.
Much like watching your favorite NFL team play. Sometimes the plays are spot on, other times they tank right the frick out.

The use of alcohol has helped in these situations.
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Old 01-21-08, 04:39 PM   #3
Jimbuna
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Quote:
Originally Posted by danurve
There are zero garuntees when using electircs and magnetic pistols.
Much like watching your favorite NFL team play. Sometimes the plays are spot on, other times they tank right the frick out.

The use of alcohol has helped in these situations.
The same applies in the English Premiership



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Old 01-22-08, 05:53 AM   #4
undercovergeek
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when i said i hadnt missed yet, what i should have said was, all my magnetic torps have hit so far because ive done the tutorials and one third of my first patrol in seas like a pond...... ive now done most of my first patrol and in a storm all my magnetic torps missed - used 5 to sink a single freighter, 2 went under because the boat was high in the water, 3 went off early!! hurrumph
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Old 01-22-08, 12:28 PM   #5
deepboat
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I'm not having much success with the torps set to mag. Some detonate prematurely and some pass harmlessly under no matter what depth setting. This is especially true for the type 2 torps
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Old 01-22-08, 12:32 PM   #6
snwcrsh
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Hmm so far I seem to be lucky with the magnetic triggers. What's the weather when you are using them?

And regarding T1/T2 torpedos, I always wondered: Should you go by the description in the game? I.e. T2 are very faulty and shouldnt be used early in the war?
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Old 01-22-08, 12:42 PM   #7
deepboat
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Doesn't really seem to matter what the weather is but it really gets annoying when they prematurely explode in the calm seas and give away my position.
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