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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||||
Commodore
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List Of Indie Projects
As one of the forum members suggested, here is a list with indi projects known to me. If I have overlooked any or a new one pops up somewhere drop me a note:
INDI SUBSIM PROJECTS Quote:
AXED AND MIA SUBSIM PROJECTS Quote:
REMAKES Quote:
OTHER NAVAL PROJECTS Quote:
AXED NAVAL PROJECTS I list here only projects that have progressed significantly before they got axed. Quote:
CONCLUSION The situation is rather sobering. There are only very few projects worth the waiting. Most attempts are hobby projects and do not make it in the end. But the indies have been around for a long time and only now it seems a few projects actually do emerging. A few projects seem to be of a heavy calibre, a few projects seem to have what it takes to push it through the finish line!
Last edited by Deamon; 09-30-13 at 08:11 AM. |
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#2 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#3 | |
Commodore
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![]() I must have had all the others on my mind. |
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#4 |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
Posts: 1,562
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Thanks guys! With all the post, I just didn't know the first place to look on what's current and what's not.
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#5 |
Pacific Aces Dev Team
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A fascinating list, Deamon.
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"You need to put your behind in the past". Kumba |
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#6 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
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List will be maintained? Make it sticky, please!
I suppose you keep the list up to date periodically?
If yes, I ask for to make this thread sticky!
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#7 | |||
Commodore
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![]() Never mind. Hey I see you are from Niedersachsen. I am also living on an isle right in the heart of Niedersaches ![]() |
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#8 | |||
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
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![]() Quote:
![]() 21:36 local time ... tooooo late ![]() You know? All the L E T T E R S ... it's too much ![]() Isle? Heart of N? noooooo! you can't be living there .... You're kidding! Or I'm overrating the Wilhemsstein :rotfl: :
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#9 | |
Commodore
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#10 | ||
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
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![]() Sorry, just kidding.. ![]() Grüße aus der Landeshauptstadt .... http://en.wikipedia.org/wiki/Image:W..._Meer_Eins.jpg http://en.wikipedia.org/wiki/Gerhard_von_Scharnhorst (was trained there)
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#11 | ||
Commodore
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Just have seen this one. Neat little whole. Would be the right thing for my future IUF studio ![]() Quote:
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#12 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
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![]() Quote:
http://de.wikipedia.org/wiki/Wilhelmstein http://de.wikipedia.org/wiki/Gerhard_von_Scharnhorst Yes! Starting in 1773 ... That isle was a military training school... ![]()
__________________
SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#13 |
Born to Run Silent
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How many times have I said it? Deamon
![]() ![]() ![]() Don't believe me? Well, maybe you'll believe Kpt. Lehmann. . |
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#14 |
GWX Project Director
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That is quite a list.
Quite an impressive undertaking with the Imperial U-Flotilla project too, Deamon. ![]() I've also been following the progress of the Subwolves project. I hope we will get to play out the strategic element of the WWII U-boat war someday soon. |
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#15 | |||
Commodore
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Thanks guys.
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![]() And it definately pays off! German ingenuity and russian fighting spirit. That is an combination that works ![]() Against all odds! Quote:
I am so happy with the early results alone. It don't have this "Just another sim" feeling at all. It goes its very own way. I am so happy with everything that doesn't look and feel just like the stuff we have seen time and again. Although most of the work is still ahead of us the current results let it stand out already. Planty of time for you to get used to the idea of being an IUFX project manager, some day ![]() Last edited by Deamon; 02-11-08 at 06:53 PM. |
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