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Old 01-19-08, 07:11 AM   #646
Venatore
Admiral
 
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XXI U-Boat Skin II

XXI U-Boat Skin II

[Non-Historical Skin]
  • This skin is compatible with GWX 2.0
  • Please ensure you use the Generic Mod Enabler (JSGME).
  • This mod has been created with the correct file path structure for the use of the JSGME.
  • This skin is in DAT file format.
  • This mod is zipped with WinRAR.
  • This U-Boat was skinned by Venatore.
Images:
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Old 01-19-08, 07:18 AM   #647
lutzow
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Thank you Venatore - another fine skin
Grey and camouflaged wolf on hunt [first impression].

What technique you use during painting ?
I observed that many of your skins has a light background paint scheme
...eee - sorry for my language

P.S. What fine thing you release tomorrow
Regards
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Old 01-19-08, 07:39 AM   #648
Venatore
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Quote:
Originally Posted by lutzow
What technique you use during painting ?
I observed that many of your skins has a light background paint scheme
Hi Lutzow,

With regards to the end product of the skins; I'll always try to achieve a Mat finish. I try not to have the colours looking separate from the item; may it be sub skins or uniforms.

You will see other modders producing skins that have a very dark colour that looks separate form the item or high gloss appearance, this is not wrong at all but its just different styles.

I always have the colour trying to blend in with the item so you can see the texture of what ever it is that I'm skinning behind the colour.

There are many software utilities that you can use; as you are in not doubt aware, another technique is to vary the "opacity" setting so the colour fades with different percentage settings 0 to 100 %.

I will always try to achieve a MAT finish to the item and stay away from a style that makes the paint process look in short "fake"

As for any mods tomorrow, I will be preparing to going back to work after having time off Army since the 3 Dec 07. New Job and new surprises so I don't know what I'm getting myself into on Monday morning.
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Old 01-19-08, 09:25 PM   #649
Venatore
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Drive Through Mod Index

I've had several requests to have a index list of mods on page one of this Drive Through for easy of finding mods.

I have now competed this index.

Through this process I noticed that I haven't uploaded the Elite Green Uniform so when I have a little spare downtime I'll get it to you.

I hope this helps with the process of finding your mods.

Cheers Ven

PS; Nearing 60 mods
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Old 01-19-08, 09:34 PM   #650
Koondawg
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your a machine...great job
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Old 01-19-08, 10:47 PM   #651
CapZap1970
Sea Lord
 
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Quote:
Originally Posted by Koondawg
your a machine...great job
I agree!
CapZap
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Old 01-20-08, 02:14 AM   #652
Venatore
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Sitrep !

SITREP !

Elite U-Boat Uniform - Green
;
has now been uploaded; pictures on page 24 of this Drive Through.

This mod should have been uploaded mid last year......my fault, sorry


Ven
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Old 01-20-08, 03:24 AM   #653
nikbear
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Another beautiful looking skinI've noticed though Ven that there is a omission in your lineup of subs and its a personal favourite of mine.....the TypeVIIB,I don't like to make requests of modders but I must say that I've always wanted you to do a dedicated TypeVIIB similar to your TypeVIIC Atlantic workhorse3 skin,another of my favourite skins you've made,this would of course be for GWX2.0,My career in it is in the early stages of 1940 so the TypeVIIB with the turm1 is my current boat:hmm:
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Old 01-20-08, 04:57 AM   #654
Venatore
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Quote:
Originally Posted by nikbear
I must say that I've always wanted you to do a dedicated Type VIIB similar to your TypeVIIC Atlantic workhorse3 skin, another of my favourite skins you've made,this would of course be for GWX2.0,My career in it is in the early stages of 1940 so the TypeVIIB with the turm1 is my current boat:hmm:
Your wish is my command stay tuned my friend.
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Old 01-20-08, 09:11 AM   #655
CapZap1970
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Quote:
Originally Posted by Venatore
SITREP !

Elite U-Boat Uniform - Green;
has now been uploaded; pictures on page 24 of this Drive Through.

This mod should have been uploaded mid last year......my fault, sorry


Ven
Ven:
Another Masterpiece!!!!
Thank you and congratulations one more time!!
CapZap
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Old 01-20-08, 11:53 AM   #656
nikbear
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Quote:
Originally Posted by Venatore
Quote:
Originally Posted by nikbear
I must say that I've always wanted you to do a dedicated Type VIIB similar to your TypeVIIC Atlantic workhorse3 skin, another of my favourite skins you've made,this would of course be for GWX2.0,My career in it is in the early stages of 1940 so the TypeVIIB with the turm1 is my current boat:hmm:
Your wish is my command stay tuned my friend.
Fantastic news,thank you very much Ven
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Old 01-25-08, 09:39 PM   #657
Reece
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Compulsory U-boat Headdress

Hi, Venatore, am running GWX 1.3 at the moment & have you mod installed in SH3 Commander 2.7, have copied the files to overwrite the existing, am on my 4th patrol in 1939 (VIIb) & the crew still do not show any headdress, when should I expect them to show up?
I like your uniforms but there not complete ofcource.
Many thanks.
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Old 01-25-08, 10:09 PM   #658
Venatore
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Quote:
Originally Posted by Reece
Hi, Venatore, am running GWX 1.3 at the moment & have you mod installed in SH3 Commander 2.7, have copied the files to overwrite the existing, am on my 4th patrol in 1939 (VIIb) & the crew still do not show any headdress, when should I expect them to show up?
I like your uniforms but there not complete ofcource.
Many thanks.
Hi Reece,

With regards to SHIII Commander 2.7 and the headdress it will depend if you have rolled back SHIII Commander.

To ensure that you have it all working correctly I would imagine that you will have to wait till you start a new patrol :hmm:
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Old 01-25-08, 10:23 PM   #659
Reece
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I haven't actually rolled back, I thought that was only if modding SH3, this is the 3rd patrol I think with your mod in, I just started a new patrol So I might go in SH3 load mission at end of last patrol then exit, roll back SH3 Commander, then launch again.
Cheers.
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Old 01-25-08, 11:01 PM   #660
Reece
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Poo!! still the same, I did notice that one of your files has a date stamp of 2006 (crew_config_VII_1.cfg) and all of the crew members [CREW_MEMBER_XX] have HasHelmet=No, is this correct?
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