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#1 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
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hi was wondering im getting ready to start my second patrol with the trigger maru mod and i was wondering if there are miefields in the main naval bases like tokyo bay and other places
lt commander lare |
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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#3 |
Rear Admiral
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I didn't add any adidtional mines from what were already present, primarly due to time constraints. I did however, increase the effectiveness of existing minefields.
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#4 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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can you tell me where the existing minefields are
thanks lt commander lare |
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#5 |
Rear Admiral
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Just use the mission editor and open data/campaigns/campaign/JP_minefield.mis, that will tall you all you want to know.
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#6 | |
Canadian Wolf
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#7 |
Rear Admiral
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What was fun, was deliberatly setting them all on the surface in the editor, so i could physically see how many there were spawning in a given area.
I wanted to make it even more dense then they are now! But i remember there being rendering and slowdown issues in SH3 when minefields were too thick, so i was much more conservative then i wanted to be. To give you an idea, if i remember right, -old density was about 1 mine per 1sq km. -New density is about 5 mines per sq km, i wanted to make it 15 mines per 1 sq km, but didn't. |
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#8 | |
Canadian Wolf
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#9 |
Rear Admiral
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Shame we dont have the FM Sonar affectionatly known as "Hells bells".
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#10 | |
Canadian Wolf
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#11 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
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I wish that there was a sound file on the net to hear the "chilling gong" noise.
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#12 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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I just finished reading that little story in Silent Victory.....man those guys were something else... ![]()
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#13 |
Rear Admiral
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Want to hear something sad? I was digging around in the US sensor files.
There is an FM sonar and a broomstick in there. But how to get them working is beyond me at the moment. edit: I take tha back about the FM sonar, the models there, and i got a boat equiped with one. There is an UNUSED hydrophone node, slap it in, and i have an FM sonar head on my main deck. ![]() The trick will be to get all these hydrophones to work in concert with one another. Last edited by Ducimus; 01-18-08 at 03:53 PM. |
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#14 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
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Ducimus...your having way to much fun...
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#15 | |
Canadian Wolf
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