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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Canadian Wolf
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#2 |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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yes, noticed immediately after...just edited the post
![]() i am still sleeping ![]()
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"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#3 |
Helmsman
![]() Join Date: May 2005
Location: periscope depth
Posts: 110
Downloads: 104
Uploads: 0
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W Clear... your doing some mighty fine work here. your environmental color's and sea foam are very natural looking and don't look overly done...
keep up the fine work ![]() |
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#4 |
Ensign
![]() Join Date: Nov 2007
Posts: 225
Downloads: 6
Uploads: 0
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Some things i notice when i tried your mod, first the sub rides on rails big time, no pitch,hardly any roll. Next is you made the sea very rough when it is not windy out, example without your mod the sea is calm 1 to 2 feet maybe, with your mod the sea was big and rough and the entire sub comes out of the water, props and all. This was the same mission same time and place. It seams you made the sea rough just to show mod effects even when there was no wind or high seas. The foam looked nice for sure but had to un-install due to those reasons, any reason why it was like that, what did you change in the mod. Thanks.
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#5 | |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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I also wanted to say to the creator: Bravo sir! ![]() ![]() ![]()
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#6 |
Helmsman
![]() Join Date: May 2005
Location: periscope depth
Posts: 110
Downloads: 104
Uploads: 0
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you know i think that's pretty much correct about the roll and pitch but really to tell you the truth i don't think any kind of mod I've tried or stock really handles this as well as SH3 did. the subs in SH4 seem so stiff and feels like the sea is being manipulated by the boat instead of the boat by the sea..
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#7 | |
Canadian Wolf
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![]() @ W_clear, nice work ![]() RDP |
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#8 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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How can this mod effect roll, pitch, sea state when it only replaces SEA FOAM files? i wont be home till saturday to actually try this out. I'd like to try this mod because i do want more realistic sea foam, but i dont want to undo ROWs roll pitch, sea state controls...
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#9 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() ![]() ![]() Let the Beast inside you free! |
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#10 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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I tried this New Foam MOD and founded it less realistic than your previous 2.0 environmental mod.
The foam colour doesn't seem white/clean enough, and when i zoom out in the free camera to get a good view on the ship and sea below, i can easily say where the foam tile start and end. It looks like hundreds of foam squares tied to each other with waves movement on top of it. I just unloaded it and i keep running Environmental color 2.0 MOD on top of all the ROW mods so the shaking water issue is resolved and the game looks great. Please take this as a constructive critic and keep on the good work mate! ![]() P.S I would post a screenshot to better illustrate what i mean... if only i know how to do it. ![]() |
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