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Old 01-15-08, 01:14 PM   #1
AVGWarhawk
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I can give you one tactic for surfaced attack.....go in hull down. They seem to miss you all the time. I know you know the decks-awash deal with the uboats and it is pretty much the same here. I attempted a few surface attack and was detected just about 100% of the time. I decided on hull down and it is like they look right over you at the horizon all the time. But, those times I was detected while completely surfaced I was coming in at 21 kts.......ok, I was hot rodding the boat. So I can see why I was detected. Coming in slow and low seems to be the best.

The hardest part here is determining what you are up against. DD can be dumb as a box of rocks or an elite killing machine who will not stop until you are dead (Terminator Style). So, you never know what you will get when approaching escorted merchants. One aspect of the game I like. I do not know if you are running RFB that has Peto longer evasion mod but the sub hunters are lethal as they get. The minelayers are no fun either. First time I had a sub hunter I was slammed to the bottom and never returned. I tried the same senerio again and spent a better part of an hour twisting and turning to loose the darn thing.


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...and I don't think it necessarily has to do with visual detection ranges only. The "confusion element" doesn't seem to be accounted for. Once detected, the enemy's C3I seems to be perfect.
Not true. If you are around the convoy and detected, they scatter like cockroaches when the light is turned on. They will continue to do this if they know you are around. They will fire off the weapons wildly. This will continue until you are not detected anymore. They then resume their course. Get inside and the DD get very confused and it becomes like a shooting gallery.
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Old 01-15-08, 06:22 PM   #2
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Originally Posted by AVGWarhawk
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...and I don't think it necessarily has to do with visual detection ranges only. The "confusion element" doesn't seem to be accounted for. Once detected, the enemy's C3I seems to be perfect.
Not true. If you are around the convoy and detected, they scatter like cockroaches when the light is turned on. They will continue to do this if they know you are around. They will fire off the weapons wildly. This will continue until you are not detected anymore. They then resume their course. Get inside and the DD get very confused and it becomes like a shooting gallery.
Not my experience at all. The merchies will scatter, but the DDs home in on you like you were shooting off flares and lit up for the grand review.

JD
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Old 01-15-08, 06:36 PM   #3
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Originally Posted by jdkbph
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Originally Posted by AVGWarhawk
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...and I don't think it necessarily has to do with visual detection ranges only. The "confusion element" doesn't seem to be accounted for. Once detected, the enemy's C3I seems to be perfect.
Not true. If you are around the convoy and detected, they scatter like cockroaches when the light is turned on. They will continue to do this if they know you are around. They will fire off the weapons wildly. This will continue until you are not detected anymore. They then resume their course. Get inside and the DD get very confused and it becomes like a shooting gallery.
Not my experience at all. The merchies will scatter, but the DDs home in on you like you were shooting off flares and lit up for the grand review.

JD
Yes, sometime if you get the super elite killers. I have had those and they follow you like you have a rope tied from your stern to their bow . Then there are the dumb dumbs who drop DC about 5000 yards off.
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Old 01-15-08, 10:06 PM   #4
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Here we have it. Hull down. Task force. Close enough. Darn thing detected my torpedoes and hauled butt. I should have set up spread but did not. At any rate, surface attacks can be done. Cruiser is dark in the pic but you can see the bow wake on the left. I suspect I could have pressed in closer without detection. I did save before the attack run so I'm going to see if I can get closer before the final solution is dialed in and firing. Enjoy you dogs of war



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Old 01-16-08, 06:37 AM   #5
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Originally Posted by AVGWarhawk
Here we have it. Hull down. Task force. Close enough. Darn thing detected my torpedoes and hauled butt. I should have set up spread but did not. At any rate, surface attacks can be done. Cruiser is dark in the pic but you can see the bow wake on the left. I suspect I could have pressed in closer without detection. I did save before the attack run so I'm going to see if I can get closer before the final solution is dialed in and firing. Enjoy you dogs of war

*snip!*
Don't be surprised if all of a sudden after the reload they spot you much sooner (or later) than before. The distance is not a set value, even if all the parameters are the same, but rather a variable. I've come to think the game rolls a dice after a set distance, something like a Spot Check in D&D. If it fails the roll, you continue on unobserved. If it passes, they got you. This check is being rolled (with increasing odds on the AI's behalf as you get closer), until they finally spot you...and then you grab that d20 and start rolling Saving Throws like crazy!
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Old 01-16-08, 07:17 AM   #6
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Hull down???
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Old 01-16-08, 07:43 AM   #7
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Hull down???
Submerged just enough for the hull to be under water, with the conning tower still out of it.
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Old 01-16-08, 08:13 AM   #8
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Originally Posted by Penelope_Grey
Hull down???
Hehe.....you need to get out more often. As noted, hull down=desks awash. Welcome to the US Navy.
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Old 01-16-08, 08:11 AM   #9
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Originally Posted by DrBeast
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Originally Posted by AVGWarhawk
Here we have it. Hull down. Task force. Close enough. Darn thing detected my torpedoes and hauled butt. I should have set up spread but did not. At any rate, surface attacks can be done. Cruiser is dark in the pic but you can see the bow wake on the left. I suspect I could have pressed in closer without detection. I did save before the attack run so I'm going to see if I can get closer before the final solution is dialed in and firing. Enjoy you dogs of war

*snip!*
Don't be surprised if all of a sudden after the reload they spot you much sooner (or later) than before. The distance is not a set value, even if all the parameters are the same, but rather a variable. I've come to think the game rolls a dice after a set distance, something like a Spot Check in D&D. If it fails the roll, you continue on unobserved. If it passes, they got you. This check is being rolled (with increasing odds on the AI's behalf as you get closer), until they finally spot you...and then you grab that d20 and start rolling Saving Throws like crazy!
A crap shoot is how it should be. If we know the set value all the time, you begin to play like you know the set value. That is no fun. So, I kept rolling the dice getting closer and closer to a good solution for firing. Always in the back of you mind, will the see me in the next 5 yards???? Definitely a crap shoot when they did the actual thing. As you can see I'm low and slow. Seems to work Anyway, I pulled the plug. They were alerted to me. I stopped playing after that. Reloading my save and attempt to get closer tonight!
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Old 01-16-08, 08:18 AM   #10
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Originally Posted by AVGWarhawk
A crap shoot is how it should be. If we know the set value all the time, you begin to play like you know the set value. That is no fun. So, I kept rolling the dice getting closer and closer to a good solution for firing. Always in the back of you mind, will the see me in the next 5 yards???? Definitely a crap shoot when they did the actual thing. As you can see I'm low and slow. Seems to work
Gameplay-wise, yes, that's how it should be. It's when you're trying to test something out that it can become quite a nuisance! You end up repeating the same test over and over again to have enough samples to make the test results statistically correct (cause when I test I treat it as if it were an experiment I'm conducting here at the lab)
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