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#1 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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Outstanding idea, if it as Abd said is compatible with the current and commonly used mods.
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Cool! How do you get to move those red marks on the added compass wheel? And is there a limit to how many?
And is there any chance the hydrophone needle can be extended to the edge of the scale? To point directly at the small marks. hopefully you'll release this as a DIY mod. As I want to implement it in OLC's GUI mod. |
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#3 |
Bosun
![]() Join Date: May 2006
Location: Tennessee, Earth
Posts: 62
Downloads: 0
Uploads: 0
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Thanks
Abd Von Mumit difool2 Canbe used with any mod as long as the space on the screen is open. Needs no other mods. No link yet. Pisces Just click and drag to move the icons. Uses the same principle as the overlays on the strat. map. No limit on symbols. Not sure about the needle. It is a DIY mod. This mod is not JSME (?) ready. Because you have to modify the file menu_1024_768.ini by hand. Its easy and a readme will be provided showing how. Here is one of the bearing overlays: ![]()
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#4 |
Helmsman
![]() Join Date: Jun 2006
Posts: 106
Downloads: 68
Uploads: 0
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...and here I was about to ask if the notepad in the sonar room could be removed, because it always annoyed me that it followed your panning around the room.
After seeing this it might actually serve a useful purpose. BTW -- is the compass overlay static or draggable? Looks like a great mod. ![]()
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"There is nothing so likely to produce peace as to be well prepared to meet the enemy." - George Washington |
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#5 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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This will be a great enrichment of my currently very spartanic sonar room
![]() I like to plot my attack totally submerged, this stuff will make it really nice ![]()
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#6 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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Oh boy, this looks great. From working on the U-jagd tools I've acquired some skills in editing textures. i gladly offer my services in this regard
joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#7 |
Stowaway
Posts: n/a
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Nice work! Leave it as it is.
Btw is there a working lik for your other mod- map marker. I would also like to try that one. http://www.subsim.com/radioroom/showthread.php?t=93545 |
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