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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sailor man
![]() Join Date: Sep 2001
Location: Scottish Borders
Posts: 43
Downloads: 2
Uploads: 0
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You were very lucky indeed.
I have just detected a very large convoy on my first patrol but I have no torps left and no gun ammunition having used it all up earlier in the patrol on small merchant ships. How gutting is that! /mad |
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#17 | |
Loader
![]() Join Date: Jan 2007
Location: Austria. Far away from any port or shore.
Posts: 87
Downloads: 0
Uploads: 0
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I am playing without external or event cam and of course with realistic sinking times, limited fuel and torps. By the way, i think i really should call myself lucky, because my next patrol got me the HMS Hood in my way. Four torpedoes at 7 km, three hits and hours of evading dc's but the biggest ship of the RN ( and one of the most unique in GWX) was mine! |
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#18 | ||
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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- I relied on the auto option too much and didn't even try sometimes to take a good shot position, - the auto option is really not sufficient for zigzaging/evading/changing speed targets, - I suppose one doesn't relly care for some details when using autotargetting, like weather conditions, ship's draft, range. It seems so easy no matter what, so why should he care? ![]() - auto targeting always aims in the midships, while it's not always the best spot to aim at. Manual targeting lets you pick better spots, like engines or screws, and lets sink ships with 1 shot. After that I switched to manual targetting, no WO assistance (I only get range when on surface from my watch officer to compare it with my own range estimation - helps to identify the ship properly). And then after I finally learned (took me like 3-4 patrols) I almost never miss. And my tonnage went up like hell, to the level that some didn't belive it was true.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#19 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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Last night, I ran into a nice big juicy convoy heading toward the English Channel. I observed them for a few hours and discovered that there were no escorts at all !!!
I used up ALL my ammunition (torpedoes, deck gun shells, machine gun bullets) and created the largest artificial reef in the world !!! I only 3 small merchants escaped the slaughter (on fire) because I ran out of things to shoot at them. Yep. I did the environmentalists proud. Think of all the coral, sponges, and fish species that will now have the undersea equivalent of Manhatten to live in !! When I get back from my patrol, I will be happy to recieve that letter of praise from Greenpeace as the first "Environmentally friendly U-Boat captain" P.S... I'm sure that massive oil and diesel slick on the surface must have burned off by now. :rotfl:
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#20 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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no matter what id do i always get heard while sneaking up on a convoy, even at silent speed at periscope depth. i managed a snap shot but it hit and failed to sink a small merchant (even after a direct midships hit)
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#21 | |
Captain
![]() Join Date: May 2007
Posts: 518
Downloads: 62
Uploads: 0
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You can always put Bernard in torpedo tube #1.... Or the ship's cook!:hmm: |
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#22 | |
Torpedoman
![]() Join Date: Mar 2005
Location: Eckernförde, S-H, Germany
Posts: 113
Downloads: 3
Uploads: 0
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that`s not true. Lock on the target, unlock and aim with the crosshair at the point you want to hit. I mostly set the crosshair right to the bow and let the ship pass, once the area I want to hit is in the cross hair, I fire. Works pretty well (if you don`t forget to open the tubes before. Z. |
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