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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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I use RSRDC mod and I stay within the area specified and for the amount of time. When I get 10,000t of shipping and radio in I get a new mission. If getting no ships I still radio in and get another mission. Are you using any of the realism mods? When I installed them this problem went away.
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#2 |
Swabbie
![]() Join Date: Jan 2008
Posts: 8
Downloads: 0
Uploads: 0
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1.4 vanilla.. but am starting to consider some realism mods. Not just becuase this issue, but I just took out a lone European Passenger Liner with my last remaining torp.
Was a perfect ambush and shot under her keel dead center, which was awesome and lucky, but still seemed unlikely. |
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#3 |
Commodore
![]() Join Date: Feb 2005
Posts: 622
Downloads: 0
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I also use 50nm radius, not 100nm. And, AFAIK, it has to be one continues time period - ie. everytime you stray outside of the patrol area radius, the clock resets to zero. You have to stay within 50nm for a single continuous period of time.
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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#4 |
Watch
![]() Join Date: Aug 2007
Posts: 15
Downloads: 0
Uploads: 0
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Yeah 50nm or about 100km radius and 48 h in there then you will complete the mission and when you will send Status Report then you will get next mission or when you run out of torps you don't get any new objective that mean "Get back to the base or refit your sub".
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#5 |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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Using the mods I have (see sigi) the first patrol out is usually to some point near Honshu and the range circle is 150 NM and 72-96 hours.
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Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 |
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#6 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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Agree. In stock game 100 nm is too far. When in doubt, hug the icon (though I haven't been driven to that extreme yet, though I will create a waypoint or two to pass through it.) Use 50nm.
-Pv- |
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#7 |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
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I'm having this trouble too with a patrol in the East China Sea.
For this particular Sea to patrol, the icon is just outside of the, well, I guess you could say the "entrance" to the Sea. Do I need to sit on the icon, or do I actually need to enter the area that has the letters "East China Sea" to complete the patrol? I'm hoping the game isn't bugging up on me, I just snuck past 4 radically zigzagging destroyers, torpedoed a Huge Passenger Liner, then got worked over by the 4 DDs and escaped with minimal damage. Can't beat that sense of satisfaction! ![]() |
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