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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 | |
Commodore
![]() Join Date: Feb 2005
Posts: 622
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Of course, it takes some pretty hefty graphics power to render SH4 in all it's true graphic splendor - more graphics umph then was available with any card available at the time of SHIII's release. I'd also just say that from a marketing perspective, I think you have to keep in mind that sims like our beloved sub sims are a small niche market. There simply is not the market size, and hence potential profits, to pour unlimited resources into development. I'd not be surprised if Bungie made more money on the opening day of sales of Halo3 then UbiSoft made in total to-date sales of the entire Silent Hunter series. And money and market share drive game development.
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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