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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Eternal Patrol
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SH3Gen: http://www.subsim.com/radioroom/show...ghlight=SH3Gen SH3Patrol: http://www.subsim.com/radioroom/show...ight=SH3Patrol You might not want to use Patrol if you are using GWX, as a similar function is built into the mod.
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Helmsman
![]() Join Date: Jan 2008
Location: Birmingham, England
Posts: 107
Downloads: 58
Uploads: 0
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thanks for your help so far guys.
i took the plunge with sh3gen, sounds so cool i couldnt resist it. as for sh3patrol, regarding sailorsteves point, i'd be surprised if gwx2 doesnt address some of the issues patrol fixes. however, in the gwx2 manual, where it lists the fixes found in the supermod, i could see no reference to the twin issue of a) a milkcow docking taking 28 days and b) it resetting your patrol grid to null. any gwx2 users have any experience relating to these yet? continued thanks guys |
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#3 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I think Sailor Steve meant "You might not want to use Patrol if you are using SH3 Commander". Or at least I certainly hope so as no mod can fix this problem as it's inherent in SH3.
The only difference between SH3Cmdr and SH3Patrol is that SH3Patrol let's you correct the NULL grids after docking at milk cows. I never bothered incorporating that part in SH3Cmdr (the fix is very easy though - you don't even need SH3Patrol if you can edit text files ![]() |
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#4 |
Helmsman
![]() Join Date: Jan 2008
Location: Birmingham, England
Posts: 107
Downloads: 58
Uploads: 0
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excellent, cheers
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#5 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | ||
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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