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Old 01-04-08, 03:03 PM   #1
Wave Skipper
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Default well here's another question

How hard would it be to expand the deck locations where we could go? I wouldn't think it would be all that hard would it? Or another question, how hard to get more crew up top? Especially when coming into port or even when loading outside torpedoes?

And as per this topic - since big waves shut off radar - would it be that hard to get that switch for radar somehow connected to loading the outside torpedoes - to stop this process during storms?
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Old 01-04-08, 08:32 PM   #2
Badger Finn
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Quote:
Originally Posted by Wave Skipper
How hard would it be to expand the deck locations where we could go? I wouldn't think it would be all that hard would it? Or another question, how hard to get more crew up top? Especially when coming into port or even when loading outside torpedoes?

And as per this topic - since big waves shut off radar - would it be that hard to get that switch for radar somehow connected to loading the outside torpedoes - to stop this process during storms?
Real hard and time consuming knowing the limited amount I do in tweaking mods etc and following other posts at the forum about whats involved in getting these mods to run with out ctd's etc
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Old 01-04-08, 08:39 PM   #3
gimpy117
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sure...if we had a lot of time and maybe money...it's just a lot to model.
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Old 01-04-08, 09:11 PM   #4
Madox58
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What you see in newer games, Discovery channel stuff and such?
SH3 engine can not handle the rendering like that!
Not even the updated SH4 engine can.
It's the way the game is placed into memory on a system that is
the killer.
Render the insides, complete, with lighting and proper TMAPS?
Better have AT LEAST a Silicons Graphics System on the PRO level.
The SH3 and SH4 engines are very bad at memory handeling
by todays standards.
I was totally disappointed to see SH4 come out with a NOS injected SH3 engine.
I expected a new Hemi!!!
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