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Old 01-04-08, 08:34 AM   #11
Wave Skipper
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Default problems with destination-based renown

As I argued in early 2006 destination-based renown was unrealistic. All U-boat captains were expected to show up for work as their basic obligation. If a skipper did his patrol in his assigned area - but allowed a convoy to slip passed him - just being in the patrol area would not mean very much.

My only gripe with tonnage is that warships in SH3 are way under rated as to what they should be. In real life if a U-boat captain sank a destroyer he could count on not having to buy drinks once ashore with the other captains. But if he sank a BB or AC he could count on getting his picture taken standing by the Fuhrer. In my V-mod I set BBs up to 15000 renown. And that worked because I had most Allied task forces moving across the sea at 27 to 30 knots. Trying to get a U-boat to catch that force and get ahead of it was not easy. But in real life if a U-boat captain had a choice to sink a bunch of merchants in his sites or sink one Battleship with the convoy - he would pick the Battleship and it is fairly certain Donitz would have been angry if the captain had chosen instead a fat tanker.

In my own case (my mod where Germany wins) I am building several sets of files to alter renown as the war proceeds: thus more emphasis on merchants at the start of the war that later shifts to more emphasis on warships after Britain falls. Perhaps some kind of shift in the renown system might better reflect the real war too. For example, during the real WWII were their points when BdU would prefer U-boats to go after tankers more than cargo? Or were their times when troop ships might increase in value?
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