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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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Penelope is right, whats the use of having a crew when you do it all for yourself?
Let Bernard do his job! |
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#2 |
Stowaway
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I don't feel any of us should put anyone else down for how they play.
Me? I'm so BAD that if I attempt to go above 28% realizume? All the crew jump over board!!! ![]() And that's stock SH3!!! ![]() With auto targeting? I MISS!!! ![]() I tried a Homing torp once. It sunk me. ![]() And I have found the bottom so often, (with deadly results) That I modded my sub so it only goes so deep when I hit C. ![]() Play how you want I say!! ![]() But don't ask me how to Baby down GWX!!! ![]() If ya can't run with the Wolves? Stay on the porch!! :rotfl: |
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#3 |
Stowaway
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A good understanding of manual targeting comes in handy when your target is zig-zaging. For example, you've hit your target with a torpedo or two but it does not sink, thus it begins to zig-zag as its speed begins to reduce.
Auto mode may give you a target speed but it will be incorrect. What you really need is its relative speed from point A to point B which will be less than its actual speed due to the zig-zags. Plus, the target speed will slowly reduce due to the slow rate of sinking that is going on. Also, the auto mode will not give you the correct AOB due to the zig-zags. You need to use the tagret's original base course to calculate the AOB. Distance to target (distance of torpedo run) is not critical as long as the torpedo offset angle is less than 15-degrees (you're shooting straight ahead). The greater the torpedo has to turn, the more significant the target distance will be. Hope this is helpful. |
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#4 |
Stowaway
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Now my head hurts!!!
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