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Old 12-31-07, 08:43 AM   #1
bigboywooly
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lol cheers
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Old 12-31-07, 09:00 AM   #2
JScones
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BBW, was Flotilla.cfg changed in GWX2? If not, then I don't see a problem - the same realistic dates and compatibility with SH3Cmdr will still exist as has existed since GWX1 was released over a year ago (even regardless of any "wayward" U-boat availability date changes).

The OP needs to provide more detailed information on this aspect...
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Old 12-31-07, 09:28 AM   #3
bigboywooly
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No the flotilla cfg is unchanged
Wouldnt know where to start with that one
:rotfl:
Thats why you did it

Am sure we changed the date of 1 uboat though but cant remember which
You and I did it - either the IXB or IXD2
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Old 12-31-07, 10:26 AM   #4
Von Manteuffel
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With GWX2.0, is SH3commander still worth using?
As far as I'm concerned, the answer has something to do with bears, the Pope and the woods
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Old 12-31-07, 12:28 PM   #5
FIREWALL
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With GWX2.0, is SH3commander still worth using?


That's all I have installed and it works as advertised GREAT.
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Old 01-02-08, 02:30 AM   #6
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Quote:
Originally Posted by FIREWALL
With GWX2.0, is SH3commander still worth using?


That's all I have installed and it works as advertised GREAT.
Oh, I like both. And yes, apart from some skins and OLC these are the only mods/apps I use while running SH3. But I get the distinct feeling that a lot of what was unique to SH3cmdr is now incorporated in GWX2. Things like correct VIIc/41 type in game, correct flottilla dates (as stated in the rather volumous GWX2 manual under installing), "virtual" thermal layers and nice paintschemes. It just seems to me that SH3cmdr has less "value" since GWX2.

Also, what I noticed is that, when starting a new career, the flotilla-choice screen seems "off" when using SH3cmdr. The flottilla's are displayed by their name when using SH3cmdr, only not completely (Weddigen = Weddi, Saltzwedel = Saltzw). A minor thing, but a "bug" nonetheless.
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Old 01-02-08, 02:34 AM   #7
JScones
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Quote:
Originally Posted by Tobus
Things like correct VIIc/41 type in game
Umm, never been in SH3Cmdr. A "fudge" workaround was included up to about a year ago, but certainly that was never meant to be the ultimate solution. Indeed, as soon as Cobalt released his VIIC/41, the fudge was pulled from SH3Cmdr (in fact, come to think of it I may have even pulled it earlier - can't remember now. Certainly seems more than a year ago).

I remember that Cobalt originally released his VIIC/41 playable sub as an SH3Cmdr add-on. That method is actually more efficient than GWX2's "optional mod" implementation as SH3Cmdr automatically installed the relevant files when needed, rather than the files needing to be manually enabled by the user. But that's neither here nor there afaic. Although, when I get GWX2 running I'll be moving the VIIC/41 playable sub mod out of JSGME and into SH3Cmdr. Just one less thing to worry about then.

Quote:
Originally Posted by Tobus
correct flottilla dates (as stated in the rather volumous GWX2 manual under installing)
Umm, never been in SH3Cmdr. SH3Cmdr has always utilised the flotilla dates that exist in the game. However, one thing exclusive to SH3Cmdr is that it allows you to start new careers in any month during the life of any flotilla.

Quote:
Originally Posted by Tobus
"virtual" thermal layers and nice paintschemes.
Only SH3Cmdr provides random thermal layers. I can't recall ever reading that GWX (well, any mod for that matter) includes thermal layers sans SH3Cmdr.

And with paint schemes, yes, the improved ship skins from the old SH3Cmdr/GWX skin pack have been rolled into GWX2, but you are forgetting that in doing so the ability to change skins based on date was lost. Whether the GWX team releases a new skin pack that takes advantage of SH3Cmdr's Date feature is up to them.

Quote:
Originally Posted by Tobus
Also, what I noticed is that, when starting a new career, the flotilla-choice screen seems "off" when using SH3cmdr. The flottilla's are displayed by their name when using SH3cmdr, only not completely (Weddigen = Weddi, Saltzwedel = Saltzw). A minor thing, but a "bug" nonetheless.
Sorry mate, not a bug, a display limitation of SH3. Certainly wouldn't classify it as a bug in either SH3Cmdr *or* GWX2.

Methinks someone needs to read up on the full feature set of SH3Cmdr before making erroneous claims.

Actually, I read your comments as a good indication as to why SH3Cmdr and GWX2 go so well together - the fact that you can't tell which does what highlights the integration of the two and the tight way they work together to enhance the player's experience.

@BBW: NFA mate.

Last edited by JScones; 01-02-08 at 03:44 AM.
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