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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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lol cheers
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#2 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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BBW, was Flotilla.cfg changed in GWX2? If not, then I don't see a problem - the same realistic dates and compatibility with SH3Cmdr will still exist as has existed since GWX1 was released over a year ago (even regardless of any "wayward" U-boat availability date changes).
The OP needs to provide more detailed information on this aspect... |
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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No the flotilla cfg is unchanged
Wouldnt know where to start with that one :rotfl: Thats why you did it Am sure we changed the date of 1 uboat though but cant remember which You and I did it - either the IXB or IXD2 ![]() |
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#4 | |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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#5 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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With GWX2.0, is SH3commander still worth using?
That's all I have installed and it works as advertised GREAT. ![]() |
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#6 | |
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
Uploads: 0
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![]() Quote:
Also, what I noticed is that, when starting a new career, the flotilla-choice screen seems "off" when using SH3cmdr. The flottilla's are displayed by their name when using SH3cmdr, only not completely (Weddigen = Weddi, Saltzwedel = Saltzw). A minor thing, but a "bug" nonetheless. |
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#7 | ||||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Quote:
I remember that Cobalt originally released his VIIC/41 playable sub as an SH3Cmdr add-on. That method is actually more efficient than GWX2's "optional mod" implementation as SH3Cmdr automatically installed the relevant files when needed, rather than the files needing to be manually enabled by the user. But that's neither here nor there afaic. Although, when I get GWX2 running I'll be moving the VIIC/41 playable sub mod out of JSGME and into SH3Cmdr. Just one less thing to worry about then. Quote:
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And with paint schemes, yes, the improved ship skins from the old SH3Cmdr/GWX skin pack have been rolled into GWX2, but you are forgetting that in doing so the ability to change skins based on date was lost. Whether the GWX team releases a new skin pack that takes advantage of SH3Cmdr's Date feature is up to them. Quote:
Methinks someone needs to read up on the full feature set of SH3Cmdr before making erroneous claims. ![]() Actually, I read your comments as a good indication as to why SH3Cmdr and GWX2 go so well together - the fact that you can't tell which does what highlights the integration of the two and the tight way they work together to enhance the player's experience. @BBW: NFA mate. Last edited by JScones; 01-02-08 at 03:44 AM. |
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